Show/Hide Menu
Hide/Show Apps
Logout
Türkçe
Türkçe
Search
Search
Login
Login
OpenMETU
OpenMETU
About
About
Open Science Policy
Open Science Policy
Open Access Guideline
Open Access Guideline
Postgraduate Thesis Guideline
Postgraduate Thesis Guideline
Communities & Collections
Communities & Collections
Help
Help
Frequently Asked Questions
Frequently Asked Questions
Guides
Guides
Thesis submission
Thesis submission
MS without thesis term project submission
MS without thesis term project submission
Publication submission with DOI
Publication submission with DOI
Publication submission
Publication submission
Supporting Information
Supporting Information
General Information
General Information
Copyright, Embargo and License
Copyright, Embargo and License
Contact us
Contact us
Serious game development methodology with system and human oriented approach
Download
index.pdf
Date
2019
Author
Çaplı, Levent Berke
Metadata
Show full item record
Item Usage Stats
585
views
282
downloads
Cite This
Serious games are on the rise as a new and motivating education and training method. This rise is being supported by serious games’ ability to address individuals of all ages from many sectors. Although the game and education industries have established standards based on lessons learned, this is lacking for serious games. Considering the hybrid nature, it can be seen that there are many possible approaches for designing and developing serious games. It is possible to take elements form both simulation as well as game development approach. When available resources on development are examined, an invisible divide can be observed between design approaches. While one side of this division follows a functional system approach, the other side adopts a human motivational oriented approach. This study is designed around the research question if these two approaches can be combined. In order to answer this question, best practices and expert opinions are evaluated, similarities and differences between them are analysed by presenting different approaches. Aim of this thesis is to introduce a new serious game development methodology that covers game, system and people-oriented approaches. In order to understand the real life application of this methodology case studies were used for verification and validation. In addition, this study aims to provide a guide for serious game developers, which includes definitions, best practices, common problems and development processes. This study will be a significant endeavour to provide critical guidance for serious game developers and provide methods of improvements to a growing sector’s development process.
Subject Keywords
Computer games.
,
Electronic games.
,
Human-computer interaction.
,
User-centered system design.
,
Electronic games industry.
URI
http://etd.lib.metu.edu.tr/upload/12623126/index.pdf
https://hdl.handle.net/11511/28041
Collections
Graduate School of Social Sciences, Thesis
Suggestions
OpenMETU
Core
Examining Youth Sport Coaches’ and Athletes’ Use and Value Perceptions of Teaching Styles
Kılıç, Koray; İnce, Mustafa Levent (2017-08-02)
Coaching effectiveness in youth sport mainly depends on coaches' competencies in creating an effective learning environment to reach the learning outcomes in youth sport. Those learning outcomes include the sport specific competencies (technical and tactical skills, performance skills, health and fitness), confidence (sense of positive self-worth), connection (positive bonds with other people), and character (respect others, integrity, empathy and responsibility) (Cote & Gilbert, 2009). Youth sport learning...
How do soccer teams coordinate consecutive passes? A visual analytics system for analysing the complexity of passing sequences using soccer flow motifs
Malqui, Jose Luis Sotomayor; Romero, Noemí Maritza Lapa; Garcia, Rafael; Alemdar, Hande; Comba, João L.D. (Elsevier BV, 2019-11-01)
The analysis of passing strategies plays a major role in soccer. Soccer managers use scouting, video footage, and soccer data feed to collect information about tactics and player performance. However, the nature of passing strategies is complex enough to reflect what is happening in the match and makes it hard to understand its dynamics. Furthermore, there exists a growing demand for pattern detection and passing analysis popularized by FC Barcelona's tiki-taka. In this paper, we describe a visual analytics...
Investigation of youth basketball infrastructure from different perspectives
Yapar, Ahmet; İnce, Mustafa Levent (null; 2016-11-01)
The purposes of the study were systematic analysis of youth basketball infrastructure practice activities, coach behaviors and youth basketball players’ youth experiences, sources of enjoyments and burnout in sport. Participants of this study composed of 4 basketball school coach, 4 club team coach and 390 youth male basketball players who were in 12 to 14 years old from Ankara. Each coach and practice observed 3 times and totally 24 practice video recorded. Observed practi...
Mental Rotation Ability and Computer Game Experience
Gecu, Zeynep; Çağıltay, Kürşat (2015-10-01)
Computer games, which are currently very popular among students, can affect different cognitive abilities. The purpose of the present study is to examine undergraduate students' experiences and preferences in playing computer games as well as their mental rotation abilities. A total of 163 undergraduate students participated. The results showed a significant difference between students' mental rotation abilities in terms of their experiences and preferences in playing computer games. Moreover, 2D or 3D comp...
Children's interaction and expectations in a social game environment
Inal, Yavuz; Karakus, Turkan; Çağıltay, Kürşat (2007-01-01)
The purpose of this study is to examine children's expectations from games and their interaction patterns while playing computer games. 52 children ages from 8 to 14 participated to the study. Children were allowed to play computer games according to their preferences and interact with each other in a social gaming environment. Data were collected by observing children and taking notes to capture their interaction patterns. Also semi-structured interviews were conducted to examine their expectations from co...
Citation Formats
IEEE
ACM
APA
CHICAGO
MLA
BibTeX
L. B. Çaplı, “Serious game development methodology with system and human oriented approach,” M.S. - Master of Science, Middle East Technical University, 2019.