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Usability study of a smart toy on students with intellectual disabilities
Date
2018-09-01
Author
Ekin, Cansu Cigdem
Çağıltay, Kürşat
Karasu, Necdet
Metadata
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Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License
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This paper introduces a smart toy (SmartAnimals) which provides a mixed reality environment for children with intellectual disabilities. SmartAnimals includes a virtual space including computer based animations, sounds and characters, and a real space including plastic toys, and a receiver panel. SmartAnimals with a flexible context leads children to learn daily life concepts easily. To test usability of SmartAnimals, an empirical study was carried out with 6 children having intellectual disability (ID) and four special education teachers. The findings indicated that smart toys could be beneficial for children with ID especially who have limited concentration. It enables children with easy and fast learning. Smart toys also affect children's performance in a positive way while learning cognitive concepts.
Subject Keywords
Hardware and Architecture
,
Software
URI
https://hdl.handle.net/11511/34460
Journal
JOURNAL OF SYSTEMS ARCHITECTURE
DOI
https://doi.org/10.1016/j.sysarc.2018.08.001
Collections
Department of Computer Education and Instructional Technology, Article
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BibTeX
C. C. Ekin, K. Çağıltay, and N. Karasu, “Usability study of a smart toy on students with intellectual disabilities,”
JOURNAL OF SYSTEMS ARCHITECTURE
, pp. 95–102, 2018, Accessed: 00, 2020. [Online]. Available: https://hdl.handle.net/11511/34460.