The effect of augmented reality activities on improving preschool children’s spatial skills

Gecü Parmaksız, Zeynep
Delialioğlu, Ömer
This study compares the effect of Augmented Reality (AR) based virtual manipulatives to physical manipulatives for teaching geometric shapes to preschool children to improve their spatial skills. A quasi-experimental research design was utilized in order to answer the research questions. The context of the research was a public primary school in Turkey with 72 preschool children, ages ranging from five to six. As the treatment, while the experimental group used tablet computers with AR applications, the control group used physical manipulatives for performing similar activities over a four-week application. Two spatial ability tests were conducted as pre-test and post-test. The results showed a statistically significant difference in the preschool children’s spatial ability test scores in favor of the experimental group
Interactive Learning Environments


Kilic, Eylem; Yıldırım, Zahide (SAGE Publications, 2012-01-01)
This study investigated the learners' satisfaction, motivation, and mental effort in Goal Based Scenario centered 3D multimedia learning environment (GBSc3DM). The design of the GBSc3DM was based on the Cognitive Load Theory (CLT) principles. Two versions of the GBSc3DM were developed. While Cognitive Load Theory principles were taken into account and implemented in the design of the first version (+CLT), those principles were not applied in the design of the second version (CLT). A total of 82 9th grade hi...
Educational affordances of a specific web-based assistive technology for students with visual impairment
ARSLANTAŞ, TUĞBA KAMALI; Yıldırım, İbrahim Soner; ARSLANTEKİN, BANU (Informa UK Limited, 2019-05-01)
The main aim of this study was to design, develop and test the instructional effectiveness of a web-based English vocabulary drill program developed for visually impaired middle school students. In this respect, the study focused on the educational affordances of the program and its contribution on VI students' spelling and semantics knowledge in English vocabulary. Depending on the purpose and the nature of the study, exploratory case study and single-subject research were implemented. Face-to-face interve...
The effect of inquiry-based explorations in a dynamic geometry environment on sixth grade students' achievements in polygons
Erbaş, Ayhan Kürşat (Elsevier BV, 2011-12-01)
The purpose of this study was to investigate the effects of using a dynamic geometry environment (DGE) together with inquiry-based explorations on the sixth grade students' achievements in polygons and congruency and similarity of polygons. Two groups of sixth grade students were selected for this study: an experimental group composed of 66 students (34 boys and 32 girls); and a control group composed of 68 students (35 boys and 33 girls). The students in the experimental group taught with a DGE, while the ...
The effects of computer based instruction on seventh grade students’ spatial ability, attitudes toward geometry, mathematics and technology
Boyraz, Şebnem; Erbaş, Ayhan Kürşat; Department of Educational Sciences (2008)
The aims of this study were to investigate the effects of two different methods of dynamic geometry based computer instruction on seventh grade students’ attitudes towards geometry, attitudes toward mathematic and technology and spatial abilities compared to traditional textbook based instruction and to get the students’ views related to the effects of computer based instruction on their learning. The sample consisted of 57 seventh grade students from a private elementary school in Kayseri. The study was co...
Exploring the effect of using different levels of emotional design features in multimedia science learning
UZUN, AHMET MURAT; Yıldırım, Zahide (Elsevier BV, 2018-04-01)
The current study aims to examine the influence of incorporating different emotional design approaches into multimedia on 7th grade middle school students' positive emotions, mental effort investments and learning achievements (recall and transfer). To this end, four different instructional materials were created. Each material was identical, with only the extent of emotional design differing. For the Neutral Design (ND) group, none of the emotional design principles were used (monochromatic grayscale). For...
Citation Formats
Z. Gecü Parmaksız and Ö. Delialioğlu, “The effect of augmented reality activities on improving preschool children’s spatial skills,” Interactive Learning Environments, pp. 1–14, 2019, Accessed: 00, 2020. [Online]. Available: