Show/Hide Menu
Hide/Show Apps
Logout
Türkçe
Türkçe
Search
Search
Login
Login
OpenMETU
OpenMETU
About
About
Open Science Policy
Open Science Policy
Open Access Guideline
Open Access Guideline
Postgraduate Thesis Guideline
Postgraduate Thesis Guideline
Communities & Collections
Communities & Collections
Help
Help
Frequently Asked Questions
Frequently Asked Questions
Guides
Guides
Thesis submission
Thesis submission
MS without thesis term project submission
MS without thesis term project submission
Publication submission with DOI
Publication submission with DOI
Publication submission
Publication submission
Supporting Information
Supporting Information
General Information
General Information
Copyright, Embargo and License
Copyright, Embargo and License
Contact us
Contact us
COGNITIVE LOAD AND GOAL BASED SCENARIO CENTERED 3D MULTIMEDIA LEARNING ENVIRONMENT: LEARNERS' MOTIVATION, SATISFACTION AND MENTAL EFFORT
Date
2012-01-01
Author
Kilic, Eylem
Yıldırım, Zahide
Metadata
Show full item record
This work is licensed under a
Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License
.
Item Usage Stats
260
views
0
downloads
Cite This
This study investigated the learners' satisfaction, motivation, and mental effort in Goal Based Scenario centered 3D multimedia learning environment (GBSc3DM). The design of the GBSc3DM was based on the Cognitive Load Theory (CLT) principles. Two versions of the GBSc3DM were developed. While Cognitive Load Theory principles were taken into account and implemented in the design of the first version (+CLT), those principles were not applied in the design of the second version (CLT). A total of 82 9th grade high school students participated in the study. Mixed methods were used to gather the data. The findings of the study revealed that the learners were satisfied with the Goal Based Scenario components and the CLT principles implemented in the first version of GBSc3DM. The learners pointed out that GBSc3DM and CLT principles motivated them to learn the topic. However, not only were the learners not satisfied with the second version (CLT), but they also found it distracting. The findings showed that the learners invested higher mental effort in the second version (-CLT) of GBSc3DM.
Subject Keywords
Education
,
Computer Science Applications
URI
https://hdl.handle.net/11511/40575
Journal
JOURNAL OF EDUCATIONAL COMPUTING RESEARCH
DOI
https://doi.org/10.2190/ec.47.3.e
Collections
Department of Computer Education and Instructional Technology, Article
Suggestions
OpenMETU
Core
The effect of augmented reality activities on improving preschool children’s spatial skills
Gecü Parmaksız, Zeynep; Delialioğlu, Ömer (Informa UK Limited, 2019-11-01)
This study compares the effect of Augmented Reality (AR) based virtual manipulatives to physical manipulatives for teaching geometric shapes to preschool children to improve their spatial skills. A quasi-experimental research design was utilized in order to answer the research questions. The context of the research was a public primary school in Turkey with 72 preschool children, ages ranging from five to six. As the treatment, while the experimental group used tablet computers with AR applications, the con...
Educational affordances of a specific web-based assistive technology for students with visual impairment
ARSLANTAŞ, TUĞBA KAMALI; Yıldırım, İbrahim Soner; ARSLANTEKİN, BANU (Informa UK Limited, 2019-05-01)
The main aim of this study was to design, develop and test the instructional effectiveness of a web-based English vocabulary drill program developed for visually impaired middle school students. In this respect, the study focused on the educational affordances of the program and its contribution on VI students' spelling and semantics knowledge in English vocabulary. Depending on the purpose and the nature of the study, exploratory case study and single-subject research were implemented. Face-to-face interve...
Exploring the effect of using different levels of emotional design features in multimedia science learning
UZUN, AHMET MURAT; Yıldırım, Zahide (Elsevier BV, 2018-04-01)
The current study aims to examine the influence of incorporating different emotional design approaches into multimedia on 7th grade middle school students' positive emotions, mental effort investments and learning achievements (recall and transfer). To this end, four different instructional materials were created. Each material was identical, with only the extent of emotional design differing. For the Neutral Design (ND) group, none of the emotional design principles were used (monochromatic grayscale). For...
A systematic review of eye tracking research on multimedia learning
ALEMDAĞ, ECENAZ; Çağıltay, Kürşat (Elsevier BV, 2018-10-01)
This study provides a current systematic review of eye tracking research in the domain of multimedia learning. The particular aim of the review is to explore how cognitive processes in multimedia learning are studied with relevant variables through eye tracking technology. To this end, 52 articles, including 58 studies, were analyzed. Remarkable results are that (1) there is a burgeoning interest in the use of eye tracking technology in multimedia learning research; (2) studies were mostly conducted with co...
Detecting High-Functioning Autism in Adults Using Eye Tracking and Machine Learning
Yaneva, Victoria; Le An Ha, Le An Ha; Eraslan, Sukru; Yesilada, Yeliz; Mitkov, Ruslan (Institute of Electrical and Electronics Engineers (IEEE), 2020-06-01)
The purpose of this study is to test whether visual processing differences between adults with and without high-functioning autism captured through eye tracking can be used to detect autism. We record the eye movements of adult participants with and without autism while they look for information within web pages. We then use the recorded eye-tracking data to train machine learning classifiers to detect the condition. The data was collected as part of two separate studies involving a total of 71 unique parti...
Citation Formats
IEEE
ACM
APA
CHICAGO
MLA
BibTeX
E. Kilic and Z. Yıldırım, “COGNITIVE LOAD AND GOAL BASED SCENARIO CENTERED 3D MULTIMEDIA LEARNING ENVIRONMENT: LEARNERS’ MOTIVATION, SATISFACTION AND MENTAL EFFORT,”
JOURNAL OF EDUCATIONAL COMPUTING RESEARCH
, pp. 329–349, 2012, Accessed: 00, 2020. [Online]. Available: https://hdl.handle.net/11511/40575.