Computer Graphics

Hardware and software components of graphics systems. Output and filled-data primitives. 2D and 3D geometric transformations. Two dimensional viewing: Viewing pipeline, clipping, and windowing. Three dimensional viewing: Viewing pipeline, viewing parameters, projections, viewing transformations, clipping. Visible surface detection. Introduction to illumination models and surface rendering.
Citation Formats
O. T. Şehitoğlu, “Computer Graphics,” 00, 2009, Accessed: 00, 2020. [Online]. Available: