Computer Graphics

Can, Tolga
İşler, Veysi
Hardware and software components of graphics systems. Output and filled data primitives. 2D and 3D geometric transformations. Two dimensional viewing: viewing pipeline, clipping, and windowing. Three dimensional viewing: viewing pipeline, viewing parameters, projections, viewing transformations, clipping, visible surface detection. Introduction to illumination models and surface rendering.
Citation Formats
T. Can and V. İşler, “Computer Graphics,” 00, 2009, Accessed: 00, 2020. [Online]. Available: