Show/Hide Menu
Hide/Show Apps
Logout
Türkçe
Türkçe
Search
Search
Login
Login
OpenMETU
OpenMETU
About
About
Open Science Policy
Open Science Policy
Open Access Guideline
Open Access Guideline
Postgraduate Thesis Guideline
Postgraduate Thesis Guideline
Communities & Collections
Communities & Collections
Help
Help
Frequently Asked Questions
Frequently Asked Questions
Guides
Guides
Thesis submission
Thesis submission
MS without thesis term project submission
MS without thesis term project submission
Publication submission with DOI
Publication submission with DOI
Publication submission
Publication submission
Supporting Information
Supporting Information
General Information
General Information
Copyright, Embargo and License
Copyright, Embargo and License
Contact us
Contact us
Game Aesthetics
Date
2010
Author
Halıcı, Uğur
Metadata
Show full item record
This work is licensed under a
Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License
.
Item Usage Stats
330
views
0
downloads
Cite This
This course aims to provide the students familiar with aspects related to game aesthetics. Content areas include: Game history, art history, basic visual desgin, visual design in an interactive content, world design, motion graphics and game art.
URI
https://ocw.metu.edu.tr/course/view.php?id=120
https://hdl.handle.net/11511/37014
Collections
Graduate School of Informatics, Course Material
Suggestions
OpenMETU
Core
The Effect of Game-based ComputationalThinking Workshops on Students’ ComputationalThinking Skills”
Çakır, Nur; Çakır, Murat Perit (null; 2019-08-16)
This study explores the potential benefits of game design workshops to harness students’ enthusiasm for computer science. The workshop aimed to engage participants in age-appropriate activities that focus on computational thinking skills through the lens of creating their own game. During the workshop participants explored computational thinking in the context of both paper-based and computerized game design activities. A web-based game design interface that allows students to develop and play a game as sim...
Instructional design process dynamics of pdmoocs
Eşfer, Sezin; Çağıltay, Kürşat; Department of Computer Education and Instructional Technology (2020-11-17)
This study explores the dynamics of the Instructional Design (ID) process for 100 Massive Open Online Courses created for professional development (pdMOOCs). By closely observing the Bilgeİş Project, a European Union project, the researcher has analyzed all e-mails, course, and project documents in the project process and conducted interviews with project practitioners. Therefore, the suggestions for an effective and efficient ID process of pdMOOCs emerged in the study. Since the main interest is in the ID ...
Multimedia Design and Development
Çağıltay, Kürşat(2009)
This course is designed to provide students with advanced information, necessary skills and expertise to develop instructional systems with the help of technology. The course underlines major steps, processes and techniques in analysis, design, development and evaluation of instructional systems. In addition to learning the process and principles of instructional design, this course also focuses on helping students learn how to work best as a team member within the design process. It is aimed to provide stu...
Gaming and Virtual Environment
Çağıltay, Kürşat(2009)
The objective of the course is to introduce fundamental gaming concepts and technologies together with giving knowledge of virtual environments, display technologies and interaction techniques. Understanding why people play games, how they fell immersed, how do players interact with computers, which cognitive processes happen, what are the social impacts of games and other technologies are some of the issues that researchers deal with. Another objective is to establish an environment in which the current re...
The Business Case For E-learning
Gürbüz, Tarkan(2009)
This course aims to explore the impact of e-learning in business and the business impact of e-learning. Tries to provide an understanding related with the impact of ICT and e-transformation, types of e-learning, implementation of e-learning, business drivers for e-learning. Explains the issues related with investing in e-learning, organizational capabilities for successful e-learning solutions and business success with e-learning. Discusses and evaluates the e-learning industry landscape, market processes i...
Citation Formats
IEEE
ACM
APA
CHICAGO
MLA
BibTeX
U. Halıcı, “Game Aesthetics,” 00, 2010, Accessed: 00, 2020. [Online]. Available: https://ocw.metu.edu.tr/course/view.php?id=120.