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The Effect of Game-based ComputationalThinking Workshops on Students’ ComputationalThinking Skills”
Date
2019-08-16
Author
Çakır, Nur
Çakır, Murat Perit
Metadata
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This study explores the potential benefits of game design workshops to harness students’ enthusiasm for computer science. The workshop aimed to engage participants in age-appropriate activities that focus on computational thinking skills through the lens of creating their own game. During the workshop participants explored computational thinking in the context of both paper-based and computerized game design activities. A web-based game design interface that allows students to develop and play a game as simulated on a real-world skyscraper was implemented to support the core activities in the workshop. Preliminary analysis of pre/post-surveys and pre/post-tests suggest that the workshop experience helped students develop their computational thinking skills and informed their perception of computing as a profession.
Subject Keywords
Game-Based Learning
,
Learning Technologies
,
Motivation
,
Out-Of-School Learning
URI
https://hdl.handle.net/11511/85168
https://earli.org/sites/default/files/2019-09/BOA-2019.pdf
Conference Name
Biannua Conference of The European Association for Research on Learning and Instruction (EARLI) 2019 (12 - 16 Ağustos 2019)
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Department of Educational Sciences, Conference / Seminar
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N. Çakır and M. P. Çakır, “The Effect of Game-based ComputationalThinking Workshops on Students’ ComputationalThinking Skills”,” presented at the Biannua Conference of The European Association for Research on Learning and Instruction (EARLI) 2019 (12 - 16 Ağustos 2019), Aachen, Germany, 2019, Accessed: 00, 2021. [Online]. Available: https://hdl.handle.net/11511/85168.