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Multi-view video coding via dense depth estimation
Date
2007-05-09
Author
Oezkalayci, Burak
Gedik, O. Serdar
Alatan, Abdullah Aydın
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This work is licensed under a
Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License
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A geometry-based multi-view video coding (MVC) method is proposed. In order to utilize the spatial redundancies between multiple views, the scene geometry is estimated as dense depth maps. The dense depth estimation problem is modeled by using a Markov random field (MRF) and solved via the belief propagation algorithm. Relying on these depth maps of the scene, novel view estimates of the intermediate views of the multi-view set is obtained with a 3D warping algorithm, which also performs hole-filling in the occlusion regions. The proposed MVC method, based on H.264 standard, encodes a number of reference views in a standard manner, whereas the residuals of the novel view predictions are encoded separately. The proposed MVC method is compared against simulcast coding of each view, yielding better rate-distortion performance, especially at lower bitrates.
Subject Keywords
Multi-View Video Coding
,
Dense Depth Estimation
,
Novel View Generation
URI
https://hdl.handle.net/11511/39979
DOI
https://doi.org/10.1109/3dtv.2007.4379477
Collections
Department of Electrical and Electronics Engineering, Conference / Seminar
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BibTeX
B. Oezkalayci, O. S. Gedik, and A. A. Alatan, “Multi-view video coding via dense depth estimation,” 2007, Accessed: 00, 2020. [Online]. Available: https://hdl.handle.net/11511/39979.