Show/Hide Menu
Hide/Show Apps
Logout
Türkçe
Türkçe
Search
Search
Login
Login
OpenMETU
OpenMETU
About
About
Open Science Policy
Open Science Policy
Open Access Guideline
Open Access Guideline
Postgraduate Thesis Guideline
Postgraduate Thesis Guideline
Communities & Collections
Communities & Collections
Help
Help
Frequently Asked Questions
Frequently Asked Questions
Guides
Guides
Thesis submission
Thesis submission
MS without thesis term project submission
MS without thesis term project submission
Publication submission with DOI
Publication submission with DOI
Publication submission
Publication submission
Supporting Information
Supporting Information
General Information
General Information
Copyright, Embargo and License
Copyright, Embargo and License
Contact us
Contact us
Evaluating working memory capacity and cognitive load in learning from goal based scenario centered 3D multimedia
Date
2010-02-08
Author
Kilic, Eylem
Yıldırım, Zahide
Metadata
Show full item record
This work is licensed under a
Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License
.
Item Usage Stats
259
views
0
downloads
Cite This
The purpose of this study is to investigate working memory capacity and cognitive load in learning from Goal Based Scenario centered 3D multimedia learning environment (GBSc3DM) designed based on Cognitive Load Theory (CLT). GBSc3DM was developed in two versions. In the designed of the first version (+CLT) cognitive load principles were applied. In the second version (-CLT), however, the principles were violated. 47 11(th) grade high school students were selected based on their working memory capacity (WMC). A series of parametric and non parametric statistical techniques were used to analyze the data. The findings are discussed in the following sections.
Subject Keywords
Working Memory Capacity
,
Cognitive Load
,
Goal Based Scenario
,
Instructional Design
,
Multimedia
,
Individual Difference
URI
https://hdl.handle.net/11511/40389
DOI
https://doi.org/10.1016/j.sbspro.2010.03.715
Collections
Department of Computer Education and Instructional Technology, Conference / Seminar
Suggestions
OpenMETU
Core
Investigation of Students’ Cognitive Processes in Computer Programming: A Cognitive Ethnography Study
Doğan, Sibel; Aslan, Orhan; Yıldırım, İbrahim Soner (2019-01-01)
The aim of the current study is to investigate how cognitive processes of students categorized as novice, semi-expert and expert differ in terms of creating pseudocode for a given programming task. To conduct this aim, cognitive ethnography research design was employed to reveal the cognitive process of the participants behind the specified task. In the study, three undergraduate students from a Computer Education and Instructional Technology (CEIT) department were included as participants. These students w...
Exploring hand movement dynamics during the Simon task: a mouse tracking study.
İkizoğlu, Hatice Buke; Çakır, Murat Perit; Department of Cognitive Sciences (2019)
Understanding how the cognitive system processes information in real-time is one of the key concerns for researchers in experimental psychology and cognitive science. Several measures and software tools have been proposed to explore different aspects of cognitive processing phenomena. One of these methods, mouse-tracking, allows researchers to collect data about the dynamic unfolding of motor responses by recording the participants’ mouse movements during cognitive tasks. In the present study, we replicated...
The effects of cognitive load in learning from goal based scenario designed multimedia learning environment for learners having different working memory capacities
Kılıç, Eylem; Yıldırım, Zahide; Department of Computer Education and Instructional Technology (2009)
The purpose of this study is to investigate the effects of principles aiming to reduce extraneous cognitive load in learning from goal based scenario designed multimedia learning environment for learners having different working memory capacities. In addition, the effects of goal based scenario and the principles of cognitive load theory on students’ perception, motivation and satisfaction has been explored. Two versions of the multimedia were developed for this study. In the first version (+CLT), the princ...
Examining an Online Collaboration Learning Environment with the Dual Eye-Tracking Paradigm: The Case of Virtual Math Teams
Uzunosmanoglu, Selin Deniz; Çakır, Murat Perit (2014-06-27)
The aim of this study is to investigate the computer supported collaborative problem solving processes using the dual eye-tracking method. 18 university students participated in this study, and 9 pairs tried to solve 10 geometry problems using Virtual Math Team (VMT) online environment. Which situations the participants' eye movements, and eye gazes overlap, and how usability of VMT environment affect the problem solving processes are tried to identify. After experiments with two eye-trackers, a questionnai...
An Eye-Tracking Analysis of Spatial Contiguity Effect in Educational Animations
Altan, Tuğba; Çağıltay, Kürşat (Springer, 2015-01-01)
The purpose of this study is to examine spatial contiguity effect on multimedia learning with an instructional animation using eye-tracking. The research method was experimental method and the study was conducted with a user group consisting of 12 participants (6 female and 6 male). The data collection tools were a demographic survey, a prior knowledge test, a retention test and an eye-tracker. The collected data were analyzed using descriptive statistics and non-parametric statistics including Mann-Whitney...
Citation Formats
IEEE
ACM
APA
CHICAGO
MLA
BibTeX
E. Kilic and Z. Yıldırım, “Evaluating working memory capacity and cognitive load in learning from goal based scenario centered 3D multimedia,” 2010, vol. 2, Accessed: 00, 2020. [Online]. Available: https://hdl.handle.net/11511/40389.