Show/Hide Menu
Hide/Show Apps
Logout
Türkçe
Türkçe
Search
Search
Login
Login
OpenMETU
OpenMETU
About
About
Open Science Policy
Open Science Policy
Open Access Guideline
Open Access Guideline
Postgraduate Thesis Guideline
Postgraduate Thesis Guideline
Communities & Collections
Communities & Collections
Help
Help
Frequently Asked Questions
Frequently Asked Questions
Guides
Guides
Thesis submission
Thesis submission
MS without thesis term project submission
MS without thesis term project submission
Publication submission with DOI
Publication submission with DOI
Publication submission
Publication submission
Supporting Information
Supporting Information
General Information
General Information
Copyright, Embargo and License
Copyright, Embargo and License
Contact us
Contact us
Examining an Online Collaboration Learning Environment with the Dual Eye-Tracking Paradigm: The Case of Virtual Math Teams
Date
2014-06-27
Author
Uzunosmanoglu, Selin Deniz
Çakır, Murat Perit
Metadata
Show full item record
This work is licensed under a
Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License
.
Item Usage Stats
263
views
0
downloads
Cite This
The aim of this study is to investigate the computer supported collaborative problem solving processes using the dual eye-tracking method. 18 university students participated in this study, and 9 pairs tried to solve 10 geometry problems using Virtual Math Team (VMT) online environment. Which situations the participants' eye movements, and eye gazes overlap, and how usability of VMT environment affect the problem solving processes are tried to identify. After experiments with two eye-trackers, a questionnaire including System Usability Scale and open-ended questions was filled by participants. Eye-tracker data were analyzed both quantitatively using cross-recurrence analysis, and qualitatively using interaction analysis. Analysis of eye-tracker data and open-ended questions are consistent, and support to each other. Results show that pairs collaborating with higher level have more gazes overlapping, more shared understanding, and anticipatory gazes than pairs having with low level. Also, usability of the system and awareness tools affect the collaboration processes.
Subject Keywords
Computer supported collaborative learning
,
Collaborative problem solving
,
Joint attention
,
Gaze overlap
,
Dual eye tracking
URI
https://hdl.handle.net/11511/52853
Conference Name
1st International Conference on Learning and Collaboration Technologies (LCT)
Collections
Graduate School of Informatics, Conference / Seminar
Suggestions
OpenMETU
Core
Examining computer supported collaborative problem solving processes using the dual-eye tracking paradigm
Uzunosmanoğlu, Selin Deniz; Çakır, Murat Perit; Department of Information Systems (2013)
The aim of this study is to examine the computer supported collaborative problem solving processes. This study tries to identify which situations the participants' eye movements, and eye gazes overlap, and how the percentage of this overlap contribute to the collaborative problem solving process. Hypothesis of this study is that pairs whose eye movements overlap are more successful in collaboration than others. This study was conducted with 18 students from the Middle East Technical University. Participants...
Analyzing the effects of the personality traits on the success of online collaborative groups
Kucukozer-Cavdar, Seyma; Taşkaya Temizel, Tuğba (Elsevier BV; 2016-06-23)
The purpose of this study is to analyze how efficient online study groups can be formed among students based on their personality traits. A survey consisting of Ten Item Personality Inventory (TIPI) was conducted among the undergraduate students in a well-known university. Eighty-two students who did not know each other were assigned to 35 small online groups based on their personality characteristics. The group members were then asked to study collaboratively on a task by communicating via the university's...
Evaluating working memory capacity and cognitive load in learning from goal based scenario centered 3D multimedia
Kilic, Eylem; Yıldırım, Zahide (2010-02-08)
The purpose of this study is to investigate working memory capacity and cognitive load in learning from Goal Based Scenario centered 3D multimedia learning environment (GBSc3DM) designed based on Cognitive Load Theory (CLT). GBSc3DM was developed in two versions. In the designed of the first version (+CLT) cognitive load principles were applied. In the second version (-CLT), however, the principles were violated. 47 11(th) grade high school students were selected based on their working memory capacity (WMC)...
EXAMINING THE STUDENTS' PERCEPTIONS OF COLLABORATION, SOCIALIZATION AND TASK COMPLEXITY IN AN ONLINE COLLABORATIVE LEARNING ENVIRONMENT
Akin, Tayfun; KESKİN, SİNAN; ÇIRALI SARICA, HATİCE; Dalgıç, Ceylan; ERDEM, MUKADDES (2015-07-08)
This study was conducted to examine students' perceptions of collaboration, socialization and task complexity in an online collaborative learning environment. Implementation of the collaborative learning was performed via Google Docs. The study group consists of 43 fourth grade university students who take "Research Methods" course. The students were divided into 11 groups. The students were expected to prepare a research proposal in line with the problem statement which was determined by themselves as part...
Online collaboration: Collaborative behavior patterns and factors affecting globally distributed team performance
Serce, Fatma Cemile; Swigger, Kathleen; Alpaslan, Ferda Nur; Brazile, Robert; Dafoulas, George; Lopez, Victor (2011-01-01)
Studying the collaborative behavior of online learning teams and how this behavior is related to communication mode and task type is a complex process. Research about small group learning suggests that a higher percentage of social interactions occur in synchronous rather than asynchronous mode, and that students spend more time in task-oriented interaction in asynchronous discussions than in synchronous mode. This study analyzed the collaborative interaction patterns of global software development learning...
Citation Formats
IEEE
ACM
APA
CHICAGO
MLA
BibTeX
S. D. Uzunosmanoglu and M. P. Çakır, “Examining an Online Collaboration Learning Environment with the Dual Eye-Tracking Paradigm: The Case of Virtual Math Teams,” Heraklion, Greece, 2014, vol. 8523, Accessed: 00, 2020. [Online]. Available: https://hdl.handle.net/11511/52853.