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Applying Computational Aesthetics to a Video Game Application Using Machine Learning
Date
2016-07-01
Author
ERDEM, Ali Naci
Halıcı, Uğur
Metadata
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The authors have developed a novel approach to evaluating the aesthetic quality of the camera direction in video game scenes rendered in real time while the game is being played. Their goal was to improve the visual aesthetic quality of computer-generated images using a computational aesthetics approach via a regression machine learning model. Considering the challenges and limitations involved, the proposed approach yielded promising prediction performance. The results show that near-real-time aesthetic analysis and visual improvement is possible using a virtual camera director.
Subject Keywords
Computer Graphics
,
Quality Assessment
,
Machine Learning
,
Computational Aesthetics
,
Regression Machine Learning
,
Aesthetic Analysis
,
Video Games
URI
https://hdl.handle.net/11511/40556
Journal
IEEE COMPUTER GRAPHICS AND APPLICATIONS
DOI
https://doi.org/10.1109/mcg.2016.43
Collections
Department of Electrical and Electronics Engineering, Article
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A. N. ERDEM and U. Halıcı, “Applying Computational Aesthetics to a Video Game Application Using Machine Learning,”
IEEE COMPUTER GRAPHICS AND APPLICATIONS
, pp. 23–33, 2016, Accessed: 00, 2020. [Online]. Available: https://hdl.handle.net/11511/40556.