Show/Hide Menu
Hide/Show Apps
Logout
Türkçe
Türkçe
Search
Search
Login
Login
OpenMETU
OpenMETU
About
About
Open Science Policy
Open Science Policy
Open Access Guideline
Open Access Guideline
Postgraduate Thesis Guideline
Postgraduate Thesis Guideline
Communities & Collections
Communities & Collections
Help
Help
Frequently Asked Questions
Frequently Asked Questions
Guides
Guides
Thesis submission
Thesis submission
MS without thesis term project submission
MS without thesis term project submission
Publication submission with DOI
Publication submission with DOI
Publication submission
Publication submission
Supporting Information
Supporting Information
General Information
General Information
Copyright, Embargo and License
Copyright, Embargo and License
Contact us
Contact us
Data-driven and anisotropic tearing for cloth simulation
Download
index.pdf
Date
2015
Author
Karaöz, Mustafa Mert
Metadata
Show full item record
Item Usage Stats
208
views
129
downloads
Cite This
Cloth simulations improve realism of video games by extending interactivity of virtual environment and characters. Cloth is a heterogeneous material and it has anisotropic features which can increase immersion especially in a tearing scenario. Today, most video games ignore this fact mainly due to its complexity. However, style of the final output is highly valuable for video games and addition of anisotropic tearing can improve output quality. Shape of cloths can change, meaning that relative distance of two points on the cloth is not fixed. However, cloths try to conserve original shape and respond to physical changes. Generated response due to change in relative distance of two points is known as stress. Tearing occurs when stress values are higher than an anisotropic property of cloths, tensile strength limit. This thesis proposes a new method to make cloth simulations more realistic by calculating a data driven and anisotropic tensile strength limit. Tearing have similar significance to elasticity according to a user study that was conducted with 14 users. Our results show that, users can estimate cloth elasticity level. However, if cloths have similar elasticity level, then users confuse these cloths and can not guess cloth type correctly. Therefore, these results provide evidence to using same elasticity data for different cloths with similar elasticity level is possible, users will not be able to perceive the difference.
Subject Keywords
Computer simulation.
,
Computer animation.
,
Computer games.
,
Finite element method.
URI
http://etd.lib.metu.edu.tr/upload/12618653/index.pdf
https://hdl.handle.net/11511/24558
Collections
Graduate School of Informatics, Thesis
Suggestions
OpenMETU
Core
A Novel broad-phase continuous-time collision detection algorithm
Kaya, Tarık; Hacıhabiboğlu, Hüseyin; Department of Game Technologies (2016)
Today’s game development tools rely on realistic physics simulation more than ever. Physics simulation is a highly sophisticated subject, which can be approached from various angles, because of the impossibility of exact simulation. The impossibility of exact simulation for real world physics comes from the requirements of infinite precision, resolution and therefore infinite computational power. Hence the main aim of game physics simulations is making the game-world seem as physically realistic as feasible...
Modeling student behaviors in a virtual classroom using belief desire intention model
Canbazoğlu, Emre; İşler, Veysi; Department of Modeling and Simulation (2014)
Agent and behavior modeling is one of the most important components of computer games and virtual environments that make these products more realistic and attractive. Agent and behavior modeling can also be used for serious games which is designed for training people in virtual interactive environments instead of real life training with less cost and close effectiveness. Belief-Desire-Intention(BDI) model is one of the software models that is used to model intelligent agents. In this thesis, we used BDI arc...
Cloth tearing simulation
Önal, Emre; İşler, Veysi; Ündeğer, Çağatay; Department of Game Technologies (2013)
Among different physical simulation topics, cloth simulation is one of the popular subjects in computer graphics. There are many different studies published on different aspects of cloth simulation, but there are not many studies which are focused on the tearing of cloth. Existing studies related to this topic have only dealt with some aspects of the problem and have not provided general solutions. In this thesis, we provide a generic solution for different aspects of the problem of tearing cloth. Some of t...
Improving the sight efficiency of visually impaired people with games that can be played with motion capture systems
Konya, Oğuz; Çağıltay, Kürşat; Department of Game Technologies (2014)
This thesis researches whether the life skills and eye-body coordination of the visually impaired children can be improved through the use of video games which use motion capture system as input. It also researches what kind of video games can be developed and how they can be used in order to provide benefit to visually impaired children. This study was conducted as a mix of qualitative and quantitative studies. It was carried out in six phases. In the first phase, the psychomotor development areas of the v...
3D synthetic human face modelling tool based on T-spline surfaces
Aydoğan, Ali; Ulusoy, İlkay; Department of Electrical and Electronics Engineering (2007)
In this thesis work, a 3D Synthetic Human Face Modelling Software is implemented using C++ and OpenGL. Bézier surfaces, B-spline surfaces, Nonuniform Rational B-spline surfaces, Hierarchical B-Spline surfaces and T-spline surfaces are evaluated as options for the surface description method. T-spline surfaces are chosen since they are found to be superior considering the requirements of the work. In the modelling process, a modular approach is followed. Firstly, high detailed facial regions (i.e. nose, eyes,...
Citation Formats
IEEE
ACM
APA
CHICAGO
MLA
BibTeX
M. M. Karaöz, “Data-driven and anisotropic tearing for cloth simulation,” M.S. - Master of Science, Middle East Technical University, 2015.