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Place presence, social presence, co-presence, and satisfaction in virtual worlds
Date
2012-01-01
Author
Tokel, Saniye Tuğba
Metadata
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Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License
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This study investigated the relationship among three types of presences, including place presence, social presence, and co-presence in virtual worlds and their relationship with satisfaction and immersive tendencies of students. Students' scores on a subjective questionnaire were analyzed. The results indicated that there was a significant relationship among the place presence, social presence, and co-presence. While social presence seemed to affect the satisfaction most, place and co-presence also affected students' satisfaction in the virtual world. Moreover, immersive tendencies of the students were related to their place and co-presence but not to their social presence. Findings highlighted the important issues for the design of virtual world environments to increase presence and satisfaction of students.
Subject Keywords
Simulations
,
Multimedia/hypermedia systems
,
Media in education
,
Interactive learning environments
,
Distance education and telelearning
URI
https://hdl.handle.net/11511/41205
Journal
COMPUTERS & EDUCATION
DOI
https://doi.org/10.1016/j.compedu.2011.08.024
Collections
Department of Computer Education and Instructional Technology, Article
Citation Formats
IEEE
ACM
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MLA
BibTeX
S. T. Tokel, “Place presence, social presence, co-presence, and satisfaction in virtual worlds,”
COMPUTERS & EDUCATION
, vol. 58, no. 1, pp. 154–161, 2012, Accessed: 00, 2020. [Online]. Available: https://hdl.handle.net/11511/41205.