Show/Hide Menu
Hide/Show Apps
Logout
Türkçe
Türkçe
Search
Search
Login
Login
OpenMETU
OpenMETU
About
About
Open Science Policy
Open Science Policy
Open Access Guideline
Open Access Guideline
Postgraduate Thesis Guideline
Postgraduate Thesis Guideline
Communities & Collections
Communities & Collections
Help
Help
Frequently Asked Questions
Frequently Asked Questions
Guides
Guides
Thesis submission
Thesis submission
MS without thesis term project submission
MS without thesis term project submission
Publication submission with DOI
Publication submission with DOI
Publication submission
Publication submission
Supporting Information
Supporting Information
General Information
General Information
Copyright, Embargo and License
Copyright, Embargo and License
Contact us
Contact us
Place presence, social presence, co-presence, and satisfaction in virtual worlds
Date
2012-01-01
Author
Tokel, Saniye Tuğba
Metadata
Show full item record
This work is licensed under a
Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License
.
Item Usage Stats
222
views
0
downloads
Cite This
This study investigated the relationship among three types of presences, including place presence, social presence, and co-presence in virtual worlds and their relationship with satisfaction and immersive tendencies of students. Students' scores on a subjective questionnaire were analyzed. The results indicated that there was a significant relationship among the place presence, social presence, and co-presence. While social presence seemed to affect the satisfaction most, place and co-presence also affected students' satisfaction in the virtual world. Moreover, immersive tendencies of the students were related to their place and co-presence but not to their social presence. Findings highlighted the important issues for the design of virtual world environments to increase presence and satisfaction of students.
Subject Keywords
Simulations
,
Multimedia/hypermedia systems
,
Media in education
,
Interactive learning environments
,
Distance education and telelearning
URI
https://hdl.handle.net/11511/41205
Journal
COMPUTERS & EDUCATION
DOI
https://doi.org/10.1016/j.compedu.2011.08.024
Collections
Department of Computer Education and Instructional Technology, Article
Suggestions
OpenMETU
Core
Acceptance of virtual worlds as learning space
Tokel, Saniye Tuğba (Informa UK Limited, 2015-05-04)
This study investigated relationships among perceived usefulness (PU), ease of use and perceived enjoyment, plus their relationships with the behavioural intention (BI) of individuals to use virtual worlds as a learning space. Participant responses to a questionnaire were analysed, and results indicated that while PU seemed to affect BIs most, perceived enjoyment (PE) and ease of use also played a role. Moreover, PE and ease of use also affected PU. Namely, if students found a virtual world enjoyable and ea...
UNIVERSITY STUDENTS’ EXPERIENCES IN ONLINE LEARNING: THE CASE OF ENGLISH PREPARATORY SCHOOL
Alpsoy, Zeynep Eda; Engin Demir, Cennet; Department of Curriculum and Instruction (2022-3)
This study aims to investigate student experiences, satisfaction, and the relationship between these two dimensions during the online language learning process at a preparatory school. Student experiences are examined with a focus on instructor support, peer relations, technical support and course activities and materials. Additionally, learner characteristics, such as gender, employment status, language level, achievement, prior online learning experiences, issues experienced in online learning and their r...
Perceived benefits of three-way observation on the focal areas of abjectives of the activities, error-correction techniques and group-work in study conducted in an upper-intermediate class at Bilkent University school of English Language
Uçan, Bengü Yurtseven; Daloğlu, Ayşegül; Department of English Language Teaching (2004)
This study aims to explore the perceived benefits of three-way observation on the focal areas of objectives of the activities, error-correction techniques, and group-work in an upper-intermediate class in Bilkent University School of English Language. The data was collected through five classroom observations, six post-observation reflection sheets, five focus-group interviews with the students, and five post-observation interviews with the observer. A total of 15 upper-intermediate level students, one teac...
Flow Experiences of Adolescents in Terms of Internet Cafe Environment and Computer Game Play Characteristics
Kara, Nuri; Çağıltay, Kürşat (2013-02-16)
The aim of this study is to investigate the flow experiences of adolescents who play computer games at an Internet cafe environment. Observations and interviews were used in order to collect data from 21 adolescents aged 14 to 20 years. Results indicated that the Internet cafe social environment that include several activities such as talking to each other and helping other players while playing had a positive effect on the flow experiences of adolescents. While game genre, goal, and visual appearance incre...
Online communication and discussion environment for the visually disabled students at a public university
Emiroğlu, Bülent Gürsel; Özden, M. Yaşar; Department of Computer Education and Instructional Technology (2008)
This study aims to discover the perceptions of the visually disabled students at a public university in Ankara, Turkey for attending and participating in an online communication and discussion environment on the Web to access information and establish social relationships with others. The purpose of this research is six folds: (1) to investigate the current status of the visually disabled university students at a public university in Ankara, Turkey for accessing and using computers and the Internet, (2) to ...
Citation Formats
IEEE
ACM
APA
CHICAGO
MLA
BibTeX
S. T. Tokel, “Place presence, social presence, co-presence, and satisfaction in virtual worlds,”
COMPUTERS & EDUCATION
, pp. 154–161, 2012, Accessed: 00, 2020. [Online]. Available: https://hdl.handle.net/11511/41205.