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Raising Awareness Through Games: The Influence of a Trolling Game on Perception of Toxic Behavior
Date
2021-07-01
Author
Komaç, Gökçe
Çağıltay, Kürşat
Metadata
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The use of video games for purposes other than entertainment has becomean appealing area of research. In recent years, games have become actors that supportsocial and political change by raising awareness, i.e., persuasive games. In this study,we focus on a persuasive game that portrays toxic online behaviors, often consideredas trolling: spamming, flaming, trash-talking, misdirection and using offensivelanguage. To observe the influence of a trolling game that we designed as a tool forraising awareness about toxic behavior, we applied a single-group pre-test and posttestdesign in a quantitative manner. We collected data via an online questionnaire(N = 111) to have a descriptive view at the results. Even though self-reports didnot show a change in awareness and knowledge acquisition by playing the game,participants had a more negative perception of toxic trolling after the gameplay. Allfive of the types of trolling were successfully represented in an immersion-neutralbut realistic setting. We aim to bring more insight into persuasive games literatureby discussing the implications of this study.
Subject Keywords
Persuasive games
,
Trolling
,
Toxic behavior
,
Raising awareness
URI
https://link.springer.com/book/10.1007%2F978-3-030-65060-5
https://hdl.handle.net/11511/91955
Relation
Game + Design Education
Collections
Department of Computer Education and Instructional Technology, Book / Book chapter
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Raising Awareness Through Games: The Influence of a Trolling Game on Perception of Toxic Behavior
KOMAÇ, GÖKÇE; Çağıltay, Kürşat (Springer, 2021-01-01)
The use of video games for purposes other than entertainment has become an appealing area of research. In recent years, games have become actors that support social and political change by raising awareness, i.e., persuasive games. In this study, we focus on a persuasive game that portrays toxic online behaviors, often considered as trolling: spamming, flaming, trash-talking, misdirection and using offensive language. To observe the influence of a trolling game that we designed as a tool for raising awarene...
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A study of using a persuasive game as a tool to raise awareness about trolling behavior
Komaç, Gökçe; Çağıltay, Kürşat; Department of Multimedia Informatics (2019)
Persuasive games are powerful instruments that have the potential to influence audiences. Previous work reveals that there is a rise in awareness and change in knowledge, attitude and behavior after playing persuasive games on various topics. Although being very common, ‘trolling’ remains a complex phenomenon in literature. This is due to it being insufficiently researched and having a lack of consensus about the definition among researchers. However, it is often associated with disruptive and deceptive beh...
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G. Komaç and K. Çağıltay,
Raising Awareness Through Games: The Influence of a Trolling Game on Perception of Toxic Behavior
. 2021, p. 156.