Show/Hide Menu
Hide/Show Apps
Logout
Türkçe
Türkçe
Search
Search
Login
Login
OpenMETU
OpenMETU
About
About
Open Science Policy
Open Science Policy
Open Access Guideline
Open Access Guideline
Postgraduate Thesis Guideline
Postgraduate Thesis Guideline
Communities & Collections
Communities & Collections
Help
Help
Frequently Asked Questions
Frequently Asked Questions
Guides
Guides
Thesis submission
Thesis submission
MS without thesis term project submission
MS without thesis term project submission
Publication submission with DOI
Publication submission with DOI
Publication submission
Publication submission
Supporting Information
Supporting Information
General Information
General Information
Copyright, Embargo and License
Copyright, Embargo and License
Contact us
Contact us
Learning a partially-observable card game hearts using reinforcement learning
Download
index.pdf
Date
2020
Author
Demirdöver, Buğra Kaan
Metadata
Show full item record
This work is licensed under a
Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License
.
Item Usage Stats
417
views
216
downloads
Cite This
Artificial intelligence and machine learning are widely popular in many sectors. Oneof them is the gaming industry. With many different scenarios, different types, gamesare perfect for machine learning and artificial intelligence. This study aims to developlearning agents to play the game of Hearts. Hearts is one of the most popular cardgames in the world. It is a trick based, imperfect information card game. In additionto having a huge state space, hearts offers many extra challenges due to the nature ofthe game. These challenges are divided into smaller parts where learning is easier andassigned to different learning agents. These agents use temporal difference learningto learn assigned parts.
Subject Keywords
Card games.
,
Keywords: Supervised learning
,
reinforcement learning
,
card games
,
artificial neuralnetworks
,
temporal difference learning.
URI
http://etd.lib.metu.edu.tr/upload/12625456/index.pdf
https://hdl.handle.net/11511/45663
Collections
Graduate School of Natural and Applied Sciences, Thesis
Suggestions
OpenMETU
Core
Learning to play an imperfect information card game using reinforcement learning
Alpaslan, Ferda Nur; Baykal, Ömer; Demirdöver, Buğra Kaan (2022-08-01)
Artificial intelligence and machine learning are widely popular in many areas. One of the most popular ones is gaming. Games are perfect testbeds for machine learning and artificial intelligence with various scenarios and types. This study aims to develop a self-learning intelligent agent to play the Hearts game. Hearts is one of the most popular trick-taking card games around the world. It is an imperfect information card game. In addition to having a huge state space, Hearts offers many extra challenges d...
Adapted Infinite Kernel Learning by Multi-Local Algorithm
Akyuz, Sureyya Ozogur; Ustunkar, Gurkan; Weber, Gerhard Wilhelm (2016-05-01)
The interplay of machine learning (ML) and optimization methods is an emerging field of artificial intelligence. Both ML and optimization are concerned with modeling of systems related to real-world problems. Parameter selection for classification models is an important task for ML algorithms. In statistical learning theory, cross-validation (CV) which is the most well-known model selection method can be very time consuming for large data sets. One of the recent model selection techniques developed for supp...
Deep learning approach for laboratory mice grimace scaling
Eral, Mustafa; Halıcı, Uğur; Department of Electrical and Electronics Engineering (2016)
Deep learning is extremely attractive research topic in pattern recognition and machine learning areas. Applications in speech recognition, natural language processing, and machine vision fields gained huge acceleration in performance by employing deep learning. In this thesis, deep learning is used for medical purposes in order to scale pain degree of drug stimulated mice by examining facial grimace. For this purpose each frame in the videos in the training set were scaled manually by experts according to ...
Reinforcement Learning in Card Game Environments Using Monte Carlo Methods and Artificial Neural Networks
Baykal, Ömer; Alpaslan, Ferda Nur (2019-09-01)
Artificial intelligence has wide range of application areas and games are one of the important ones. There are many applications of artificial intelligence methods in game environments. It is very common for game environments to include intelligent agents. Having intelligent agents makes a game more entertaining and challenging for its players. Reinforcement learning methods can be applied to develop artificial intelligence agents that learn to play a game by themselves without any supervision and can play ...
Generation and modification of 3D models with deep neural networks
Öngün, Cihan; Temizel, Alptekin; Department of Information Systems (2021-9)
Artificial intelligence (AI) and particularly deep neural networks (DNN) have become very hot topics in the recent years and they have been shown to be successful in problems such as detection, recognition and segmentation. More recently DNNs have started to be popular in data generation problems by the invention of Generative Adversarial Networks (GAN). Using GANs, various types of data such as audio, image or 3D models could be generated. In this thesis, we aim to propose a system that creates artificial...
Citation Formats
IEEE
ACM
APA
CHICAGO
MLA
BibTeX
B. K. Demirdöver, “Learning a partially-observable card game hearts using reinforcement learning,” Thesis (M.S.) -- Graduate School of Natural and Applied Sciences. Computer Engineering., Middle East Technical University, 2020.