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Exploring unfamiliar problem domains through user-generated video content and role-playing in industrial design education
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index.pdf
Date
2020
Author
Eren, Gizem Hediye
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Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License
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Design students need to explore the problem domain in order to respond to a design problem. Users’ disability or health problems, distant cultures or geographies, or time constraints may prevent students from having direct access to users or the usage contexts. Under those circumstances, students were observed that they consulted user-generated online videos such as YouTube videos, and that they employed role-playing techniques to have subjective embodied experiences and a deeper understanding of the problem. Within the scope of this study, a method for the exploratory research in the early phases of the design process was developed to be employed by design tutors and students when direct contact with users or the usage context is not a viable option. The proposed method brings together user-generated video content analysis techniques with role-playing techniques.
Subject Keywords
Product design.
,
Exploratory Research in the Early Phases of the Design Process
,
Idea Generation
,
User-generated Videos
,
Role-playing
,
Unfamiliar Problem Domains
,
Industrial Design Education.
URI
http://etd.lib.metu.edu.tr/upload/12625463/index.pdf
https://hdl.handle.net/11511/45682
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Graduate School of Natural and Applied Sciences, Thesis
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G. H. Eren, “Exploring unfamiliar problem domains through user-generated video content and role-playing in industrial design education,” Thesis (Ph.D.) -- Graduate School of Natural and Applied Sciences. Industrial Design., Middle East Technical University, 2020.