Social Interactions and Games

Uz, Çiğdem
Çağıltay, Kürşat
Digital games have become popular due to great technological improvements in recent years. They have been increasingly transformed from co-located experiences into multi-played, socially oriented platforms (Herodotou, 2009). Multi-User Online Games provide the opportunity to create a social environment for friendships and strengthen the relationships. However, several researchers supported the idea that gamers seeking meaningful relationships within a game environment might have problems in forming meaningful relationships in the real environment (as cited in Redmond, 2010). This study was conducted with the sample of 168 university students to explore the social interactions in and out of game environment in terms of personality type, gender and game preferences. As a result of the study, it was found that participants mostly prefer playing multi-player games with their real life friends and family members. While they tend to make friends in game environments, they do not prefer sharing sensitive issues with their gaming friends. Moreover; students who reported themselves more extraverted, spend more hours in games. This paper contributes to the debates on the impact of games on social interactions of players in and out of the game environment.


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The use of computer games in educational settings has been discussed by many educators. Herein, the opinions of teachers gain great importance because they are the ones who will use the games in classrooms. In this respect, this study was conducted to identify the opinions of prospective teachers who are the teachers of future on the use of games in classroom. After playing three commercial games (Quake, The Incredible Machine and Age of Empires), prospective teachers analyzed and evaluated them by focusing...
History of digital games in Turkey
Yilmaz, Erdal; Çağıltay, Kürşat (null; 2005-06-20)
As an important entertainment tool, “digital games” has been used by several hundred millions of people all around the world for almost 30 years. Although the number of game players and total game-play time in Turkey shows parallel figures to the world average, unfortunately very limited digital game development activities and academic studies regarding this issue exist. Therefore, this study aims to summarize the history and current situation of digital games and game industry in Turkey.
Citation Formats
Ç. Uz and K. Çağıltay, “Social Interactions and Games,” DIGITAL EDUCATION REVIEW, pp. 9–20, 2015, Accessed: 00, 2020. [Online]. Available: