Show/Hide Menu
Hide/Show Apps
Logout
Türkçe
Türkçe
Search
Search
Login
Login
OpenMETU
OpenMETU
About
About
Open Science Policy
Open Science Policy
Open Access Guideline
Open Access Guideline
Postgraduate Thesis Guideline
Postgraduate Thesis Guideline
Communities & Collections
Communities & Collections
Help
Help
Frequently Asked Questions
Frequently Asked Questions
Guides
Guides
Thesis submission
Thesis submission
MS without thesis term project submission
MS without thesis term project submission
Publication submission with DOI
Publication submission with DOI
Publication submission
Publication submission
Supporting Information
Supporting Information
General Information
General Information
Copyright, Embargo and License
Copyright, Embargo and License
Contact us
Contact us
The Effect of Computer Network Simulatorson Students Motivation and Learning
Date
2016-10-21
Author
Delialioğlu, Ömer
Metadata
Show full item record
Item Usage Stats
198
views
0
downloads
Cite This
The purpose of this study is to explore students’ attitude, motivation and learning in introductory networking courses where a simulator was utilized for doing practice on the content. Basic qualitative research method was utilized to seek answers to the research question. Data was collected by individual interviews, conducted to 12 undergraduate and 5 graduate students. The interview data was transcribed and analyzed trough content analysis to find out the themes and categories. Analysis of data culminated five main themes with categories. Two of the five themes were related to student attitudes; (1) goal setting theme with information age qualities, professional development and problem solving skills categories, (2) learner internal factors, with curiosity and interest categories. Other two themes were related to student motivation; (3) Self-confidence, with visuality and manuals categories and (4) locus of control, with chance to practice and trial and error categories. The last theme was related to learning; (5) deep understanding with providing concreteness, learning by applying and visuality categories.
Subject Keywords
Learning
,
Attitude
,
Motivation
,
Network simulators
,
Simulation
,
Computer networks
URI
https://hdl.handle.net/11511/80060
https://dergipark.org.tr/tr/download/article-file/1175637
Conference Name
2016 AECT International Convention, 17 - 21 October 2016
Collections
Department of Computer Education and Instructional Technology, Conference / Seminar
Suggestions
OpenMETU
Core
The Effect of Computer Network Simulators on Students’ Motivation and Learning
Güllü, Halil; Delialioğlu, Ömer (2018-07-01)
The purpose of this study is to explore students’ attitude, motivation and learning in introductory networking courses where a simulator was utilized for doing practice on the content. Basic qualitative research method was utilized to seek answers to the research question. Data was collected by individual interviews, conducted to 12 undergraduate and 5 graduate students. The interview data was transcribed and analyzed trough content analysis to find out the themes and categories. Analysis of data culminated...
Using computer network simulation programs: exploration of students’ attitude, motivaton and learning
Güllü, Halil; Delialioğlu, Ömer; Department of Computer Education and Instructional Technology (2015)
The purpose of this study was to explore students’ attitude, motivation and learning in introductory networking courses where a simulation program was used. Basic qualitative research method was utilized to seek answers to the research question. Data was collected by individual interviews, conducted to 12 undergraduate and 5 graduate students from two different computer network courses on introductory networking concepts where a simulation program was utilized. The interview data was transcribed and analyze...
The Effect of Game-based ComputationalThinking Workshops on Students’ ComputationalThinking Skills”
Çakır, Nur; Çakır, Murat Perit (null; 2019-08-16)
This study explores the potential benefits of game design workshops to harness students’ enthusiasm for computer science. The workshop aimed to engage participants in age-appropriate activities that focus on computational thinking skills through the lens of creating their own game. During the workshop participants explored computational thinking in the context of both paper-based and computerized game design activities. A web-based game design interface that allows students to develop and play a game as sim...
The Influence of pair-programming technique on secondary school students’ confidence and achievement in computer programming
Karaoğlu, Habibe; Can, Gülfidan; Department of Curriculum and Instruction (2018)
The aim of this case study is to explore the possible influences of Pair-Programming Technique on Secondary School students’ confidence and achievement in computer programming. Within an 8-week implementation with 35 students in 5th grade, the students were divided into Individual and Pair-Programmers. The number of pair students was 22 and there were 13 individual students in the study. Both qualitative and quantitative data were collected in the study. The main data sources were interviews, students’ rati...
An investigation of student engagement, motivation and attitudes towards course content in a mobile-learning enhanced course
Alioon, Yasaman; Delialioğlu, Ömer; Çelik, İlknur; Department of Computer Education and Instructional Technology (2016)
This study aims to investigate the students‟ engagement, motivation and attitudes toward course content in a mobile-learning enhanced computer networking course where authentic collaborative activities were designed, developed and implemented. The computer networking course was a must course in Computer Education and Instructional Technology department curriculum. The participants of the study were 3rd grade students enrolled in the course. The effect of the activities on students‟ engagement, motivation an...
Citation Formats
IEEE
ACM
APA
CHICAGO
MLA
BibTeX
Ö. Delialioğlu, “The Effect of Computer Network Simulatorson Students Motivation and Learning,” presented at the 2016 AECT International Convention, 17 - 21 October 2016, 2016, Accessed: 00, 2021. [Online]. Available: https://hdl.handle.net/11511/80060.