Learning to Teach, Teaching to Learn

Seferoğlu, Gölge


Getting Ready for a World of Wonders and Challenges
Seferoğlu, Gölge (null; 2018-04-29)
Learning about others: Developing an interdisciplinary approach in design education
Demir, Özümcan; Kaygan, Pınar (2017-06-09)
Recently we witness a rising interest in interdisciplinary collaboration in both industrial design and engineering education. Since developing technology and innovation invites more complex design problems that are usually beyond the professional skills and competences of a single person, learning how to work in interdisciplinary teams becomes a central concern within the undergraduate programs of these fields. With the aim of contributing to interdisciplinary design education, this paper explores a fourwee...
Exploring Relationships among Students Learning Approach, Motivational Goals,and Achievement
Yılmaz Tüzün, Özgül; Ertepınar, Hamide (2007-04-15)
The purposes of this study were to investigate the relationship among students’ learning approach, motivational goals, previous semester science grades and their achievement in atom and periodic table concepts and explore how well do the learning approach, motivational goal and students’ previous semester science grades predict students’ achievement. The surveys of this study were administered to 416 students enrolled in seventh grade elementary schools located in Ankara, Turkey. Correlational analysis ...
Improving teachers sense of efficacy how mentoring professional development and induction support impact efficacy beliefs from preservice to inservice
Moore, Raeal; Çapa Aydın, Yeşim (2009-04-17)
Harnessing children's creativity in contextmapping activities
Özakar, Aslı Deniz; Pedgley, Owaın Francıs; Gilen, Mathieu; Department of Industrial Design (2010)
Recently developed co-design methods ask for users’ creative outcomes all through the design process. Designers are familiar with the creative process but users are not. The heuristic tasks given to users should reveal their creativity and harness it for high-quality outcomes. Contextmapping is a new co-design method following the same need as others; the method involves generative sessions in which users are asked to create artifacts communicating their needs and dreams about future products. Children are ...
Citation Formats
G. Seferoğlu, “Learning to Teach, Teaching to Learn,” 2018, Accessed: 00, 2021. [Online]. Available: https://hdl.handle.net/11511/82001.