Measuring the experience economy approach in a festive sport event

Yazıcı, Tuba
Koçak, Mehmet Settar
Objective Providing satisfactory experience to partic-ipants has critical importance for the long-term success and sustain-ability of any recreational event. To provide a practical tool for festive sport event organizers the validity and reliability of the Experience Economy Scale were evaluated based on the Dragon Fest experience. Material and Methods The sample consisted of 358 Turkish festival participants including, 240 males (67%) and 118 females (33%). The Experience Economy Scale consists of four subscales: entertainment, education, escapist, and esthetics. In each of the experience subscales there are four items composed of 16 experiential items. Construct va-lidity of the Experience Economy Scale was tested by employing ex-ploratory factor analysis. Confirmatory factor analysis (CFA) was carried out to investigate whether or not the four-factor structure of the scale would be confirmed in the Turkish Dragon Fest sample. Re-sults The scale was found to have a four-factor structure. According to the confirmatory factor analysis results of the Experience Econ-omy Scale, the model has adequate fit values (χ2=39.27, df=14, χ2/df=2.81; GFI=0.96, CFI=0.98; RMSEA=0.08). The scale was found to be a reliable and valid instrument in a festive sports event context. Conclusion: Experience Economy Scale not only provides us with a tool for the design of recreational events but also it may be beneficial when making promotional and marketing strategies. There-fore, leisure event organizers should consider the four experience di-mensions for staging successful experiences. As the more experiential aspects an event contains, the more participants are pleased and repeat their attendance for the following events.
Turkiye Klinikleri Journal of Sports Sciences


Event detection on social media using transaction based stream processing engine
Çınar, Hüseyin Alper; Karagöz, Pınar; Department of Computer Engineering (2019)
The aim of this study is detecting events on social media by improving current solutions in terms of accuracy and time performance. An event is something that occurs in a short duration of time in a certain place. In this thesis, the problem is modelled as a streaming transaction process. Three different event detection method is adapted to our solution. First one is the keyword-based event detection method that looks for bursty keywords in a period. The second one is the clustering-based event detection me...
Understanding drivers of performance in the 3PL industry in Hong Kong
Huo, Baofeng; Selen, Willem; Yeung, Jeff Hoi Yan; Zhao, Xiande (Emerald, 2008-01-01)
Purpose - The aim of this paper is to develop an overarching framework to better understand drivers of performance in third-party logistics (3PL) linked to the operations strategy literature.
Architectural programming for achieving value-added design
Akınç, Günseli; Elias Özkan, Soofia Tahira; Department of Architecture (2005)
Values and concerns of project participants have influence on design quality as well as on the design process itself. These determine the functional, social and æsthetic characteristics of the project that are necessary to achieve client satisfaction. The issues of value and quality are compared within the context of architectural programming, including their theoretical and philosophical ground as well as current management techniques. Value and quality can be misunderstood and confused with each other; th...
Understanding cognitive presence in an online and blended community of inquiry: Assessing outcomes and processes for deep approaches to learning
Akyol, Zehra; Garrison, D. Randy (2011-03-01)
This paper focuses on deep and meaningful learning approaches and outcomes associated with online and blended communities of inquiry. Applying mixed methodology for the research design, the study used transcript analysis, learning outcomes, perceived learning, satisfaction, and interviews to assess learning processes and outcomes. The findings for learning processes and outcomes indicated that students in both online and blended courses were able to reach high levels of cognitive presence and learning outco...
Designing and Evaluating a Need-Based Employee Wellness Program
Kuru, Hakan; İnce, Mustafa Levent; Department of Physical Education and Sports (2022-2-01)
The purpose of this study was to design and evaluate a need-based employee wellness program that integrates new media, with a focus on the social-ecological context. To this end, a mixed-methods-research design was used in two consecutive studies. In Study-1, instruments measuring technopark employees' lifestyle behaviours and work productivity were applied to 405 technopark employees in six different Turkish cities. Data were analyzed by using multiple linear regression and two-step cluster analysis. Regre...
Citation Formats
T. Yazıcı and M. S. Koçak, “Measuring the experience economy approach in a festive sport event,” Turkiye Klinikleri Journal of Sports Sciences, pp. 369–378, 2020, Accessed: 00, 2021. [Online]. Available: