The perceptions and experiences of students and teachers in formal and informal learning settings that uses muves: Quest Atlantis case

Bakar Çörez, Ayşegül
This dissertation aimed to investigate the use of Multi-User Virtual Environments (MUVEs) as supportive materials in students’ learning process. In this respect, a MUVE named Quest Atlantis had been used by students in formal and informal learning settings. The students participated in a project that was developed based on an ecological problem resulted in fish decline in a river. As being a multiple case study research, data were collected from four separate cases, selected from three different places. Specifically, students’ and teachers’ perceptions were gathered, and challenges and barriers of implementations were investigated. The research results indicated that most of the students liked learning in environments using MUVEs. Besides being intrinsically motivated towards learning science topics, the students stated that it was a good way of reinforcing what they learn in school settings. Students found MUVEs effective learning environments as it allowed them to learn with active participation; rather than being taught as it usually happens in school context. The teachers had positive opinions about the use of MUVEs. They claimed that MUVEs have the potential to support students’ learning visually and let students learn through an inquiry-based learning approach with situated information to virtual settings. According to the teachers, MUVEs allowed various skill developments of the students and it created a dynamic learning environment in which students interacted and collaborated with each other. Even though students and teachers have positive perception about the use of MUVEs in learning setting, it is quite challenging to place these applications to learning settings, especially to formal ones. There are numerous challenges and barriers that can be faced with during the implementation process. In this research, the challenges and barriers are grouped under four main categories: 1) teacher related, 2) student related, 3) system related, and 4) technology related. When the implementation results of formal and informal learning setting were compared, it was possible to see how the very dimensions of formal learning settings made the innovative technology-based implementations difficult. On the other hand, informal learning settings were more flexible learning environments allowing a better learning experience for the students.


The Effect of Game-based ComputationalThinking Workshops on Students’ ComputationalThinking Skills”
Çakır, Nur; Çakır, Murat Perit (null; 2019-08-16)
This study explores the potential benefits of game design workshops to harness students’ enthusiasm for computer science. The workshop aimed to engage participants in age-appropriate activities that focus on computational thinking skills through the lens of creating their own game. During the workshop participants explored computational thinking in the context of both paper-based and computerized game design activities. A web-based game design interface that allows students to develop and play a game as sim...
The effect of context-based instruction integrated with learning cycle model on students’ achievement and retention related to states of matter subject
Sunar, Sabiha; Geban, Ömer; Department of Secondary Science and Mathematics Education (2013)
This study aims to explore the effectiveness of context-based instruction integrated with learning cycle model as compared to the traditional instruction on tenth grade students’ achievement and knowledge retention on the states of matter subject and their attitudes toward chemistry. In order to achieve this aim, a quasi-experimental pre-test post-test control group research design was applied. A total of 150 tenth grade students of two high schools were the participants of the study. During the treatment, ...
Investigating the effects of individual interest and goal-orientation on ordinary and worthy performance
Akbay, Tuncer; Yıldırım, İbrahim Soner; Department of Computer Education and Instructional Technology (2018)
This dissertation aimed to investigate whether individual interest and achievementgoal orientations facilitate learning and task performance. Through quasi experimental design, we tested the hypothesized effects of individual interest, achievement-goal orientations, and their interactions on rote learning, meaningful learning, and worthy performance distinctly. In this investigation, 187 participants were grouped based upon their individual interest levels (high vs low) and achievement-goal orientations (ac...
The effect of students' subject discipline on their m-learning application preferences
Delialioğlu, Ömer (2016-12-01)
The effect of students' subject discipline on their preferences toward m-learning applications was investigated by using a mixed-method research design. A questionnaire on students' preferences of m-learning application features was used to collect data from 181 undergraduate students. One-way analysis of variance found a significant difference among perceptions of students from different subject disciplines related to the collaboration and learning features. Follow-up interviews were carried out to further...
An investigation of student engagement, motivation and attitudes towards course content in a mobile-learning enhanced course
Alioon, Yasaman; Delialioğlu, Ömer; Çelik, İlknur; Department of Computer Education and Instructional Technology (2016)
This study aims to investigate the students‟ engagement, motivation and attitudes toward course content in a mobile-learning enhanced computer networking course where authentic collaborative activities were designed, developed and implemented. The computer networking course was a must course in Computer Education and Instructional Technology department curriculum. The participants of the study were 3rd grade students enrolled in the course. The effect of the activities on students‟ engagement, motivation an...
Citation Formats
A. Bakar Çörez, “The perceptions and experiences of students and teachers in formal and informal learning settings that uses muves: Quest Atlantis case ,” Ph.D. - Doctoral Program, Middle East Technical University, 2011.