Hair motion simulation

2004-06-01
Hair motion simulation in computer graphics has been an attraction for many researchers. The application we have developed has been inspired by the related previous work as well as our own efforts in finding useful algorithms to handle this problem. The work we present uses a set of representations, including hair strands, clusters and strips, that are derived from the same underlying base skeleton, where this skeleton is animated by physical, i.e. spring, forces.
International Symposium on Computer and Information Sciences (ISCIS), (01 Haziran 2004)

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Citation Formats
Y. Sahillioğlu, “Hair motion simulation,” Kemer Antalya, TURKEY, 2004, p. 126, Accessed: 00, 2021. [Online]. Available: https://hdl.handle.net/11511/87782.