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Hair motion simulation
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Date
2004-01-01
Author
Sahillioğlu, Yusuf
Özgüç, Bülent
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Cite This
Hair motion simulation in computer graphics has been an attraction for many researchers. The application we have developed has been inspired by the related previous work as well as our own efforts in finding useful algorithms to handle this problem. The work we present uses a set of representations, including hair strands, clusters and strips, that are derived from the same underlying base skeleton, where this skeleton is animated by physical, i.e. spring, forces.
URI
https://hdl.handle.net/11511/97259
Journal
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
DOI
https://doi.org/10.1007/978-3-540-30182-0_14
Collections
Department of Computer Engineering, Article
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Hair motion simulation in computer graphics has been an attraction for many researchers. The application we have developed has been inspired by the related previous work as well as our own efforts in finding useful algorithms to handle this problem. The work we present uses a set of representations, including hair strands, clusters and strips, that are derived from the same underlying base skeleton, where this skeleton is animated by physical, i.e. spring, forces.
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Y. Sahillioğlu and B. Özgüç, “Hair motion simulation,”
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
, vol. 3280, pp. 126–135, 2004, Accessed: 00, 2022. [Online]. Available: https://hdl.handle.net/11511/97259.