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İnsan Bilgisinin Kapsamı ve Sınırları
Date
2021-04-01
Author
Kadıoğlu, Dilek
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This study aims to find out the effect of prior knowledge on the success of humans in a non-rewarding game environment, and then to compare human performance with a reinforcement learning method in an effort to observe to what extent this method can be brought closer to human behavior and performance with the data obtained. For this purpose, different versions of a simple 2D game were used, and data were collected from 32 participants. At the end of the experiment, it is concluded that prior knowledge, such...
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Ornaments are repetitive patterns. They are created by repeating a base unit using four primitive geometric operations: translation, reflection, glide reflection and rotation. Using combinations of these primitive operations one can fill the plane in 17 different ways, which are known as 17 Wallpaper groups. In recent studies, an automated method is presented which can detect the symmetry group of given ornament. While automated methods aim to capture theoretical representation of the symmetry, they lack th...
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D. Kadıoğlu,
İnsan Bilgisinin Kapsamı ve Sınırları
. 2021.