Quantum games and interactive tools for quantum technologies outreach and education

2022-08-01
Seskir, Zeki Can
Migdal, Piotr
Weidner, Carrie
Anupam, Aditya
Case, Nicky
Davis, Noah
Decaroli, Chiara
Ercan, İlke
Foti, Caterina
Gora, Paweł
Jankiewicz, Klementyna
La Cour, Brian R
Malo, Jorge Yago
Maniscalco, Sabrina
Naeemi, Azad
Nita, Laurentiu
Parvin, Nassim
Scafirimuto, Fabio
Sherson, Jacob F
Sürer, Elif
Wootton, James
Yeh, Lia
Zabello, Olga
Chiofalo, Marilù
We provide an extensive overview of a wide range of quantum games and interactive tools that have been employed by the quantum community in recent years. We present selected tools as described by their developers, including “Hello Quantum, Hello Qiskit, Particle in a Box, Psi and Delta, QPlayLearn, Virtual Lab by Quantum Flytrap, Quantum Odyssey, ScienceAtHome, and the Virtual Quantum Optics Laboratory.” In addition, we present events for quantum game development: hackathons, game jams, and semester projects. Furthermore, we discuss the Quantum Technologies Education for Everyone (QUTE4E) pilot project, which illustrates an effective integration of these interactive tools with quantum outreach and education activities. Finally, we aim at providing guidelines for incorporating quantum games and interactive tools in pedagogic materials to make quantum technologies more accessible for a wider population.
OPTICAL ENGINEERING

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Citation Formats
Z. C. Seskir et al., “Quantum games and interactive tools for quantum technologies outreach and education,” OPTICAL ENGINEERING, vol. 61, no. 8, pp. 1–38, 2022, Accessed: 00, 2022. [Online]. Available: https://www.spiedigitallibrary.org/journals/optical-engineering/volume-61/issue-8/081809/Quantum-games-and-interactive-tools-for-quantum-technologies-outreach-and/10.1117/1.OE.61.8.081809.full?SSO=1.