Quantum games and interactive tools for quantum technologies outreach and education

Seskir, Zeki Can
Migdal, Piotr
Weidner, Carrie
Anupam, Aditya
Case, Nicky
Davis, Noah
Decaroli, Chiara
Ercan, İlke
Foti, Caterina
Gora, Paweł
Jankiewicz, Klementyna
La Cour, Brian R
Malo, Jorge Yago
Maniscalco, Sabrina
Naeemi, Azad
Nita, Laurentiu
Parvin, Nassim
Scafirimuto, Fabio
Sherson, Jacob F
Sürer, Elif
Wootton, James
Yeh, Lia
Zabello, Olga
Chiofalo, Marilù
We provide an extensive overview of a wide range of quantum games and interactive tools that have been employed by the quantum community in recent years. We present selected tools as described by their developers, including “Hello Quantum, Hello Qiskit, Particle in a Box, Psi and Delta, QPlayLearn, Virtual Lab by Quantum Flytrap, Quantum Odyssey, ScienceAtHome, and the Virtual Quantum Optics Laboratory.” In addition, we present events for quantum game development: hackathons, game jams, and semester projects. Furthermore, we discuss the Quantum Technologies Education for Everyone (QUTE4E) pilot project, which illustrates an effective integration of these interactive tools with quantum outreach and education activities. Finally, we aim at providing guidelines for incorporating quantum games and interactive tools in pedagogic materials to make quantum technologies more accessible for a wider population.


Quantum system structures of quantum spaces and entanglement breaking maps
Dosi, A. A. (IOP Publishing, 2019-07-01)
This paper is devoted to the classification of quantum systems among the quantum spaces. In the normed case we obtain a complete solution to the problem when an operator space turns out to be an operator system. The min and max quantizations of a local order are described in terms of the min and max envelopes of the related state spaces. Finally, we characterize min-max-completely positive maps between Archimedean order unit spaces and investigate entanglement breaking maps in the general setting of quantum...
Gaming and Virtual Environment
Çağıltay, Kürşat(2009)
The objective of the course is to introduce fundamental gaming concepts and technologies together with giving knowledge of virtual environments, display technologies and interaction techniques. Understanding why people play games, how they fell immersed, how do players interact with computers, which cognitive processes happen, what are the social impacts of games and other technologies are some of the issues that researchers deal with. Another objective is to establish an environment in which the current re...
Dosi, Anar (American Mathematical Society (AMS), 2011-02-01)
In the present paper we introduce quantum measures as a concept of quantum functional analysis and develop the fractional space technique in the quantum (or local operator) space framework. We prove that each local operator algebra (or quantum *-algebra) has a fractional space realization. This approach allows us to formulate and prove a noncommutative Albrecht-Vasilescu extension theorem, which in turn solves the quantum moment problem.
Quantum systems and representation theorem
Dosi, Anar (2013-09-01)
In this paper we investigate quantum systems which are locally convex versions of abstract operator systems. Our approach is based on the duality theory for unital quantum cones. We prove the unital bipolar theorem and provide a representation theorem for a quantum system being represented as a quantum -system.
Virtual reality in requirement analysis for CIM system development suitable for SMEs
Erenay, O; Hashemipour, M; Kayaligil, S (2002-10-15)
This paper presents a methodology, based on Virtual Reality (VR), for representing a manufacturing system in order to help with the requirement analysis (RA) in CIM system development, suitable for SMEs. The methodology can reduce the costs and the time involved at this stage by producing precise and accurate plans, specification requirements, and a design for CIM information systems. These are essentials for small and medium scale manufacturing enterprises. Virtual Reality is computer-based and has better ...
Citation Formats
Z. C. Seskir et al., “Quantum games and interactive tools for quantum technologies outreach and education,” OPTICAL ENGINEERING, vol. 61, no. 8, pp. 1–38, 2022, Accessed: 00, 2022. [Online]. Available: https://www.spiedigitallibrary.org/journals/optical-engineering/volume-61/issue-8/081809/Quantum-games-and-interactive-tools-for-quantum-technologies-outreach-and/10.1117/1.OE.61.8.081809.full?SSO=1.