Co-gnito: A Participatory Physicalization Game for Urban Mental Mapping

Panagiotidou, Georgia
Görücü, Sinem
Nofal, Eslam
Akkar Ercan, Zübeyde Müge
Vande Moere, Andrew
This study introduces Co-gnito, a participatory physicalization game that supports collaborative urban mental mapping through storytelling. Through Co-gnito we investigate gaming as a means to elicit subjective spatial experiences and to steer the synchronous construction of a physicalization that aligns and represents them. Co-gnito was evaluated during seven deployments by analyzing how 28 players mapped their spatial experiences of two university campuses. Our results indicate that storytelling as a gaming mechanic, guided and motivated the gradual addition of personal contributions towards a collective outcome, but its reward system did not nudge the mapping direction as expected. We also demonstrate how the shared construction process of a physicalization is influenced by how the data encoding scheme was negotiated, by the token physical affordances and by the game mechanics. We therefore believe that our core contributions, comprising of: 1) a working research prototype; 2) an augmentation of the physicalization pipeline towards collaborative settings; and 3) a set of reflective considerations, provide actionable knowledge on how to design participatory physicalizations in the future.
14th ACM Creativity and Cognition Conference, C and C 2022


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Citation Formats
G. Panagiotidou, S. Görücü, E. Nofal, Z. M. Akkar Ercan, and A. Vande Moere, “Co-gnito: A Participatory Physicalization Game for Urban Mental Mapping,” presented at the 14th ACM Creativity and Cognition Conference, C and C 2022, Venice, İtalya, 2022, Accessed: 00, 2022. [Online]. Available: