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DESIGN, DEVELOPMENT AND USABILITY OF A LOCATION-BASED GAME
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faraz_badali_thesis.pdf
Date
2022-9-02
Author
Badali Naghadeh, Faraz
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Location-based games (LBG) have been created with the aim of blending reality with the virtual world. At its core, LBGs utilize user location as the main element since they can be played almost anywhere. The LBGs have been reported to positively affect several aspects of the player’s life, such as increasing exercise, learning about the environment, and socialization. These characteristics have led to the implementation of location-based games in education, tourism, and even health-related fields. Many studies have focused on the social aspect, game design, and creating a game world based on real-world locations. In this thesis, an LBG based on the campus of Middle East Technical University is designed and developed. The aim is to evaluate the usability and the interaction experience of players with the real and virtual points of interest in the environment. Ten students participated in a test to play the game. Furthermore, an interview was conducted after the test to evaluate the usability of the game and player’s experience with interacting with the points of interest. The game logs and in-game statistics were also used to support the interview findings. The results showed that all the players had a positive attitude toward playing the game. Regarding the points of interest, the majority chose the interaction with points related to physical objects as they could learn about the real-world locations by interacting from a virtual world.
Subject Keywords
Location-Based Games
,
Usability
,
Human-Computer Interactions
,
Point of Interest
URI
https://hdl.handle.net/11511/99391
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Graduate School of Informatics, Thesis
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F. Badali Naghadeh, “DESIGN, DEVELOPMENT AND USABILITY OF A LOCATION-BASED GAME,” M.S. - Master of Science, Middle East Technical University, 2022.