Department of Industrial Design

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Şener Pedgley, Bahar (46)
Pedgley, Owaın Francıs (43)
Doğan, Çağla (39)
Börekçi, Naz Ayşe Güzide Z. (35)
Korkut, Fatma (33)

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Industrial design. (74)
Product design. (48)
Industrial design (33)
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2020 - 2022 (85)

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Master Thesis (182)
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Recent Submissions

Mapping of stakeholders' roles, capabilities and resources in distributed value creation networks (Deliverable 4.1)
Bakırlıoğlu, Yekta;( Publisher: DF-MOD Project 120C213 – TÜBİTAK-H2020 MSCA-CoFund Abstracts: This mapping aims to match the type of stakeholder identified in Deliverable 3.1 - Review of alternative business models for open design and distributed production, and their capabilities, knowledge and resources to their potential roles in distributed production networks at different stages (i.e. design, production/fabrication, and post-use). The left side identifies a list of potential capabilities, knowledge and resources of two types of actors. The list for value-for-self actors presents the individual capabilities, knowledge and resources they might have. Whereas the list for value-for-others actors presents the entity’s (e.g. company, consultancy, etc.) capabilities, knowledge and resources. The right side tries to identify potential forms of participation in distributed production networks categorised according to life-cycle stages. Some of these forms of participation are attributed more to value-for-self actors, and others to value-for-others actors. These roles are matched to design, production/fabrication and post-use capabilities, knowledge and resources for different actors accordingly. This mapping was used in the development of a survey that aims to reveal the potential roles that the value-for-self (i.e. responsible consumers, active users, makers/prosumers/DIYers) and value-for-others (i.e. local, regional and global/mass producers) actors intend to deploy in a distributed production of electrical household appliances future. The survey will be deployed as part of work package 4 of the DF-MOD project. Please cite as:  Yekta Bakırlıoğlu. (2022). Mapping of stakeholders' roles, capabilities and resources in distributed value creation networks (Deliverable 4.1). Ankara: DF-MOD Project 120C213 – TÜBİTAK-H2020 MSCA-CoFund. DOI: 10.5281/zenodo.6475796; 2022-4-21)
This mapping aims to match the type of stakeholder identified in Deliverable 3.1 - Review of alternative business models for open design and distributed production, and their capabilities, knowledge and resources to their ...
‘How should my family assistant be?’: initial perceptions about prospective and anticipated use of in-home virtual assistants in an emerging context
Günay, Aslı; Töre Yargın, Gülşen; Süner-Pla-Cerdà, Sedef; Kulaksız, Mert (2022-04-01)
Sahip Bakım Kalitesini İyileştirmeye Yönelik Olarak Köpek Aktivite Takip Sistemlerinin Potansiyellerinin Keşfedilmesi
Tokat, Aslıhan (2022-02-23)
As with the proliferation of the Internet of Things [IoT], wearable technologies are expanding to include animals promising to enrich the everyday lives of both humans and animals through the smart experiences they offer. ...
Review of alternative business models for open design and distributed production (Deliverable 3.1)
Bakırlıoğlu, Yekta;( Publisher: DF-MOD Project 120C213 – TÜBİTAK-H2020 MSCA-CoFund Abstracts: The purpose of this deliverable is to systematically analyse the literature at the intersection of open design and distributed production in an attempt to reveal truly alternative business models being explored. 131 journal articles were identified through a systematic search of three databases (ie. Web of Science, Scopus, EBSCO) and reviewed according to value creation processes, drivers/themes, business model elements, forms of collaboration, people’s involvement, and governance, intellectual property mechanisms, alternative modes of production & consumption, economic sustainability of open design business models, and life cycle stages. As a result, the review resulted in a novel conceptualisation of stakeholders, a framing of decentralised and distributed production and consumption, the identification of newly emerging stakeholders to establish value creation networks, and a future vision of sustainable production and consumption facilitated by open design knowledge – all of which will inform the upcoming work packages of the DF-MOD project.; 2022-2-15)
The purpose of this deliverable is to systematically analyse the literature at the intersection of open design and distributed production in an attempt to reveal truly alternative business models being explored. 131 journa...
Improving Sleep-Wake Behaviors Using Mobile App Gamification
İlhan, Ezgi; Şener Pedgley, Bahar; Hacıhabiboğlu, Hüseyin (2022-01-01)
Gamification can be used to encourage people to perform challenging tasks. Gamification can also be useful in altering unwanted habits and enhancing subjective well-being. Everyday health is affected by sleep-wake habits t...
Collaboration Practices in Industrial Design Education The Case of METU From a Historical Perspective, 1981-2021
Börekçi, Naz Ayşe Güzide Z.; Hasdoğan, Gülay Fatma; Korkut, Fatma (2021-12-27)
METU Department of Industrial Design, as one of the leading educational institutions in Turkey, has more than 20 years of experience in collaboration projects systematically conducted with external partners. Collaboration ...
Ankara 2019 – Insider Knowledge Reflections on the Fifth International Conference for Design Education Researchers
Börekçi, Naz Ayşe Güzide Z.; Korkut, Fatma; Özgen Koçyıldırım, Dalsu (2021-12-27)
Track 04: Collaboration in Design Education Theoretical and Methodological Frameworks for Learning Through and From Partnerships
Börekçi, Naz Ayşe Güzide Z.; Korkut, Fatma; Hasdoğan, Gülay Fatma (2021-12-27)
Jinan 2021: Engaging with Challenges in Design Education 6th International Conference for Design Education Researchers: DRS Learn X Design 2021
Bohemia, Erik; Nielsen, Liv Merete; Börekçi, Naz Ayşe Güzide Z.; Zhang, Yang (2021-12-27)
Playing with Binaries: Gender Relations in Toy Design
Koyun, Havva Bilge; Tönük Kruıthof, Damla; Kaygan, Pınar; Department of Industrial Design (2021-12-10)
In this study, I explore the ways in which gender binaries are materialized through design processes in different toy design practices. I frame it with a body of literature that considers gender as a socially constructed p...
Tasarım Stüdyosu Eğitiminde Web 2.0 Araçlarının Araştırma Amaçlı Kullanımı: Kullanıcı Kaynaklı Videolar Örneği
Eren, Gizem Hediye; Korkut, Fatma (2021-12-01)
Blog, vlog, wiki, anlık mesajlaşma ve podcastgibi Web 2.0 araçları, internet kullanıcılarının içerik oluşturup paylaşmalarına ve işbirliği yapmalarına olanak tanırlar, eğitim ve araştırma amaçlı kullanımlar için yaratıcı f...
Orta Doğu Teknik Üniversitesi ve Endüstriyel Tasarım Eğitiminde “Ortadoğu” Ekolü: Yerele ve Dışarıya Sınırdaş Bir Türkiye Modernleşmesi Örneği
Hasdoğan, Gülay Fatma; Korkut, Fatma; Börekçi, Naz Ayşe Güzide Z. (2021-12-01)
This article periodically investigates the historical development of industrial design education at Middle East Technical University (METU) and the contribution of the Department of Industrial Design to the professional co...
EXPLORING THE MEANING IN PLATFORM-BASED DESIGN WORK FROM THE PERSPECTIVE OF INDUSTRIAL DESIGNERS
Dilek, İrem; Töre Yargın, Gülşen; Kaygan, Pınar; Department of Industrial Design (2021-10-18)
Over the past decade the world of work has been experiencing digital transformation. Integrating the digital processes and tools into business models, digital transformation has led to the shift in the traditional business...
DESIGNING FOR USER INTENTIONS (DUI): SUPPORTING EARLY DESIGN PHASES FOR PROMOTING BEHAVIOR CHANGE IN PERSONAL CARE AND HYGIENE PRACTICES FOR WATER EFFECTIVENESS IN BATHROOM ENVIRONMENT
Oğur Aydın, Dilruba; Doğan, Çağla; Department of Industrial Design (2021-9-10)
Across many regions of the world, the ever-increasing households water demand, mainly shaped through individuals’ unsustainable behaviors, is threatening the water supplies. It is widely acknowledged that design offers pos...
Design strategies for the development of home use medical devices: a study on CPAP devices
Okursoy, Mehmet Erçin; Börekçi, Naz Ayşe Güzide Z.; Department of Industrial Design (2021-9-09)
Medical device development and design (MDDD) is one of the sectors with the highest level of safety regulations offering almost risk free products. Actors participating in the development process of these devices (governme...
Entire history of you: Research and design to manage digital hoarding
Başkan, Çağın; Pedgley, Owaın Francıs; Department of Industrial Design (2021-9-09)
Digital hoarding is very common, considering the quantity of devices (phones, cameras, laptops, watches) that can create an entire 'history of ourselves.' A digital history is directly connected to our memories, having var...
Passenger’s State of Mind: Future Narratives for Semi-Autonomous Cars
Şen, Güzin; Umulu, Sıla (2021-09-09)
This online workshop invites participants to elaborate the infotainment systems of semi-autonomous cars with passengers’ priorities in mind and develop quick auto-UI solutions by utilizing “passenger infotainment modes”. T...
UNDERSTANDING USER PRODUCT INTERACTION: A STUDY ON HOME MEDICAL DEVICES FOR THE ELDERLY
İnal, Zeynep Cansu; Börekçi, Naz Ayşe Güzide Z.; Department of Industrial Design (2021-9-8)
In the field of healthcare, advancements in technology lead to a migration from hospitals to nonclinical settings. This alteration can be seen in both basic monitoring systems and complicated treatment systems. Concurrentl...
Brand and ephemeral retail design experience through social media influencers
BALKANLI, EZGİ DOĞA; Korkut, Fatma; Department of Industrial Design (2021-9-07)
The changes and developments that our world is going through do not only affect every individual in different ways but brands as well. The increasing number of research studies on marketing techniques and consumer behaviou...
PLAY IT BACK! A DESIGN STUDY REGARDING CHANGES IN PRE-RECORDED MUSIC PLAYING EXPERIENCES
Yüksel, Sezen; Pedgley, Owaın Francıs; Department of Industrial Design (2021-9-07)
Music has always been a key element for people to connect with themselves and others. For this study, the main focus is to investigate pre-recorded music playing experiences through time with changing technology and design...
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