Understanding gender in PC games and gaming culture: the case of League of Legends

2022-12
Yılmaz , Ceren
Online multiplayer games are constructed as male-dominated spaces. Many cis-heterosexual women and LGBTQIA+ gamers are excluded from gaming communities and spaces. Marginalized gaming communities are subject to harassment, verbal abuse, and hate speech in online multiplayer games. This research is conducted to document in detail the experiences of these communities in one of the most popular online PC games: the League of Legends. In this thesis, I aim to find answers to the ways of operating and embedding gender inequalities in the gendered gaming culture and the characteristics of the League of Legends’ Turkey Server. I conducted parallel mixed-method research by quantitative data and qualitative data. I utilized feminist methodology and critical discourse analysis. In addition, I tried to show how the detection mechanisms and gamerlect as a discourse constitute the online gaming community and spaces.

Suggestions

Commitment to multiplayer online games: An investment model approach
Uysal, Ahmet (2016-08-01)
Multiplayer online games have highly committed players who continue playing these games for years. In the present study, commitment to multiplayer online games was examined from an investment model perspective. The investment model was originally developed to explain persistence in romantic relationships, ultimately identifying the three predictors of commitment as satisfaction, quality of alternatives, and investment size. Furthermore, commitment has been linked to greater accommodation (i.e., constructive...
Exploring the Role of the City as a Learning Environment for Heritage Education
Şimşek, Gökçe; Acar, Esin; Çayırezmez Atalan, Nurdan; Elitok Kesici, Ayşe (Middle East Technical University, Faculty of Architecture, 2013-12-1)
Günümüzde, toplumların kültürel miras üzerine eğitimi önemli küresel uğraşlardan biri haline gelmektedir. Kültürel miras eğitimi, tarih, koruma, eğitim gibi farklı disiplinlere çalışma konusu olmakta ve geçmişe ilgi uyandırmak, geleneklerin devamlılığını sağlamak, kentlilerde yaşadıkları çevreye yönelik farkındalık oluşturmak, kentliler arasında birlik duygularını, dayanışmayı sağlamak gibi çeşitli amaçlar doğrultusunda gerçekleştirilmektedir. Küresel düzeyde, özellikle kentlerin yaşam alanı olarak önem kaz...
Adults’ lived experiences of excessive online game playing
Özcan, Ece; Gençöz, Tülin; Fazilet, Canbolat; Department of Psychology (2020-9)
The aim of this thesis is to explore the lived experiences of adults who play online games excessively. In particular, it aims at investigating the individuals’ accounts of their engagement in excessive online gaming in terms of the effects of online gaming in their lives and the meanings they attribute to it. Qualitative research is used for this purpose. Semi-structured interviews are done with eight male adults who state that their online gaming behavior is excessive. The data is analyzed to identify sup...
Contribution to the collaborative work in virtual organization - a case study
Weber, Gerhard Wilhelm; Özdamar, Linet; Pedamallu, Chandra Sekhar; Crespo, Fernando A. (Walter de Gruyter GmbH, 2012-10-1)
A virtual organization is a community of people who interact together socially on a technical platform. These kinds of communities are built on a common interest, a common problem or a common task of its members that is pursued on the basis of implicit and explicit codes of behavior. The six dimensions that are normally used to analyze virtual organizations are the use of technologies, sense of belonging, success factors, level of trust from members, virtual community management, and contents of the virtual...
Network modeling and simulation of massively multiplayer online games
Bozcan, Selcuk; İşler, Veysi (2012-08-01)
Massively multiplayer online games (MMOGs) have become highly popular in the last decade and now attract millions of users from all over the world to play in an evolving virtual world concurrently over the Internet. The high popularity of MMOGs created a rapidly growing market and this highly dynamic market has forced game developers to step up competitively. However, MMOG development is a challenging and expensive process. In this study, we present a high-level network simulation environment, which can be ...
Citation Formats
C. Yılmaz, “Understanding gender in PC games and gaming culture: the case of League of Legends,” M.S. - Master of Science, Middle East Technical University, 2022.