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Understanding gender in PC games and gaming culture: the case of League of Legends
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Understanding Gender in PC Games and Gaming Culture_The Case of League of Legends_Ceren YILMAZ.pdf
Date
2022-12
Author
Yılmaz , Ceren
Metadata
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Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License
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Online multiplayer games are constructed as male-dominated spaces. Many cis-heterosexual women and LGBTQIA+ gamers are excluded from gaming communities and spaces. Marginalized gaming communities are subject to harassment, verbal abuse, and hate speech in online multiplayer games. This research is conducted to document in detail the experiences of these communities in one of the most popular online PC games: the League of Legends. In this thesis, I aim to find answers to the ways of operating and embedding gender inequalities in the gendered gaming culture and the characteristics of the League of Legends’ Turkey Server. I conducted parallel mixed-method research by quantitative data and qualitative data. I utilized feminist methodology and critical discourse analysis. In addition, I tried to show how the detection mechanisms and gamerlect as a discourse constitute the online gaming community and spaces.
Subject Keywords
Gaming culture
,
The League of Legends
,
Mixed-methods
,
Gender inequality
,
Gaming Community
URI
https://hdl.handle.net/11511/101231
Collections
Graduate School of Social Sciences, Thesis
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C. Yılmaz, “Understanding gender in PC games and gaming culture: the case of League of Legends,” M.S. - Master of Science, Middle East Technical University, 2022.