Adults’ lived experiences of excessive online game playing

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2020-9
Özcan, Ece
The aim of this thesis is to explore the lived experiences of adults who play online games excessively. In particular, it aims at investigating the individuals’ accounts of their engagement in excessive online gaming in terms of the effects of online gaming in their lives and the meanings they attribute to it. Qualitative research is used for this purpose. Semi-structured interviews are done with eight male adults who state that their online gaming behavior is excessive. The data is analyzed to identify superordinate themes using Interpretative Phenomenological Analysis method. In the current thesis five superordinate themes were emerged, which are (1) escapist motivations to engage in excessive online gaming, (2) ambition to win and to be satisfied in online game spaces, (3) burst of emotions while playing online games, (4) omnipotent self-presentations as reflected in narratives of gameplay, and (5) reactive positioning with respect to a superior other. These results are discussed in the light of existing relevant literature.

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Citation Formats
E. Özcan, “Adults’ lived experiences of excessive online game playing,” M.S. - Master of Science, Middle East Technical University, 2020.