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The design of educational wearable technologies with teachers: Issues, challenges, and suggestions
Date
2022-01-01
Author
Sat, Mustafa
Çağıltay, Kürşat
Metadata
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Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License
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The purpose of this study is to delve into the teachers' experiences of hands-on e-textiles projects and identify the dynamics holding the pillars of an educational STEAM camp. A STEAM (science, technology, engineering, arts, mathematics) program was prepared and then applied in two camps with two different science teachers who gathered from schools located in various districts. The interviews with teachers were triangulated with observations, camp evaluation forms, surveys, and design artifacts. The qualitative and quantitative data analysis shed light on five themes: experiences and opinions, expectations and satisfaction, perceived benefits, challenges, and suggestions. The results of this study have important implications for those (individuals and institutions) interested in using e-textiles focused STEAM camps as a means of supporting interdisciplinary learning.
Subject Keywords
STEAM
,
e-textiles
,
science teachers
,
electronics
,
STEAM
,
PERCEPTIONS
,
CIRCUITRY
,
TEXTILES
,
e-textiles
,
electronics
,
science teachers
,
STEAM
URI
https://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85136913425&origin=inward
https://hdl.handle.net/11511/101749
DOI
https://doi.org/10.1109/icalt55010.2022.00066
Conference Name
22nd International Conference on Advanced Learning Technologies, ICALT 2022
Collections
Graduate School of Natural and Applied Sciences, Conference / Seminar
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OpenMETU
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DESIGN AND DEVELOPMENT OF E-TEXTILE SUPPORTED STEAM-BASED ACTIVITIES FOR THE PROFESSIONAL DEVELOPMENT OF MIDDLE SCHOOL SCIENCE TEACHERS
Şat, Mustafa; Kaplan, Göknur; Çağıltay, Kürşat; Department of Computer Education and Instructional Technology (2023-1-06)
This study aims to explore the design principles for an e-textile-based STEAM training program, to examine the design, development, and usability issues of the STEAM activities, and to investigate the extent to which science teachers can apply STEAM training camp results in their courses. Design-based research was adopted for the study. After a few rounds of piloting with different samples, a STEAM module with seven hands-on activities was prepared and then applied to two independent groups of science teach...
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The purpose of this study is to investigate the usage of a student response system, which was designed in line with the needs and suggestions of faculty members, in college classrooms in order to facilitate teaching and learning process. For this purpose a prototype system was designed, developed, and then piloted by four faculty members. The prototype was redesigned based on the input from these four faculty members. The actual data of the study were collected from three different classes of three differen...
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Bu araştırmanın amacı psikodrama grup yaşantısının rehberlik ve psikolojik danışmanlık lisans 4. Sınıf öğrencilerinin öz-duyarlık düzeylerine etkisini ve bu yaşantıya ilişkin öğrenci görüşlerini belirlemektir. Araştırma, 2016-2017 öğretim yılı bahar döneminde bir devlet üniversitesinde, rehberlik ve psikolojik danışmanlık lisans programında seçmeli ders olarak yer alan “Psikodrama” dersi kapsamında yürütülmüştür. Psikodrama grup yaşantısı her hafta üç ders saati olmak üzere toplam 8 hafta sürmüştür. Kontrol...
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M. Sat and K. Çağıltay, “The design of educational wearable technologies with teachers: Issues, challenges, and suggestions,” presented at the 22nd International Conference on Advanced Learning Technologies, ICALT 2022, Bucharest, Romanya, 2022, Accessed: 00, 2023. [Online]. Available: https://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85136913425&origin=inward.