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Materiality of the immaterial: Embodied interaction in virtual reality gaming
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Burak Kök Tez - Materiality of the Immaterial (cilt).pdf
Date
2023-1
Author
Kök, Burak
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Recently, with the prices of virtual reality systems dropping due to technological advances, VR gaming is becoming a common practice. As the name suggests, VR is perceived to be immaterial, yet its roots are deeply connected to and intertwined with materiality and real life. This thesis aims to explore the enigmatic nature of VR gaming, through analyzing it from the perspectives of practice theory and embodied interactions. For this purpose, observations and semi-structured interviews were conducted with VR players. The qualitative analysis revealed that this complex practice can be explained in several categories such as embodied capital, sensory factors, factors of discrepancy, ways of knowing and doing, and adaptation.
Subject Keywords
Virtual reality gaming
,
Embodied interactions
,
Embodied capital
,
Practice theory
,
Materiality
URI
https://hdl.handle.net/11511/102518
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Graduate School of Natural and Applied Sciences, Thesis
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B. Kök, “Materiality of the immaterial: Embodied interaction in virtual reality gaming,” M.S. - Master of Science, Middle East Technical University, 2023.