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Acceptance of Virtual Reality Games: A Multi-Theory Approach
Date
2020-01-01
Author
Kosa, Mehmet
Uysal, Ahmet
Eren, Pekin Erhan
Metadata
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Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License
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As virtual reality (VR) games are getting more widespread, the need to understand the interaction between players and the VR games is gaining prominence. The present study examines player endorsement of virtual reality games from an amalgamation of technology acceptance, self-determination, and flow theory perspectives. A survey was carried out with participants (N = 396) who had played a VR game at least once and at most five times. Structural equation modeling analyses showed that perceived ease of use was the primary predictor for satisfaction of self-determination constructs (autonomy and competence) and flow constructs (immersion and concentration), which in turn predicted player enjoyment. Accordingly, the results suggest the importance of including self-determination constructs in addition to the flow perspective within the context of technology acceptance model, for explaining the acceptance of VR gaming. Findings also showed that enjoyment resulted in positive attitudes towards VR gaming, and these attitudes predicted intention to play VR games.
Subject Keywords
Flow theory
,
Gaming
,
Player acceptance
,
Player perception
,
Self-determination theory
,
Structural equation modeling
,
Technology acceptance model
,
Virtual reality
URI
https://hdl.handle.net/11511/32628
Journal
INTERNATIONAL JOURNAL OF GAMING AND COMPUTER-MEDIATED SIMULATIONS
DOI
https://doi.org/10.4018/ijgcms.2020010103
Collections
Graduate School of Informatics, Article
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M. Kosa, A. Uysal, and P. E. Eren, “Acceptance of Virtual Reality Games: A Multi-Theory Approach,”
INTERNATIONAL JOURNAL OF GAMING AND COMPUTER-MEDIATED SIMULATIONS
, pp. 43–70, 2020, Accessed: 00, 2020. [Online]. Available: https://hdl.handle.net/11511/32628.