Show/Hide Menu
Hide/Show Apps
Logout
Türkçe
Türkçe
Search
Search
Login
Login
OpenMETU
OpenMETU
About
About
Open Science Policy
Open Science Policy
Open Access Guideline
Open Access Guideline
Postgraduate Thesis Guideline
Postgraduate Thesis Guideline
Communities & Collections
Communities & Collections
Help
Help
Frequently Asked Questions
Frequently Asked Questions
Guides
Guides
Thesis submission
Thesis submission
MS without thesis term project submission
MS without thesis term project submission
Publication submission with DOI
Publication submission with DOI
Publication submission
Publication submission
Supporting Information
Supporting Information
General Information
General Information
Copyright, Embargo and License
Copyright, Embargo and License
Contact us
Contact us
Presenting the outcomes of a participatory user workshop : a design resource based on the case of TV remote controls
Download
index.pdf
Date
2007
Author
Özçelik, Derya
Metadata
Show full item record
Item Usage Stats
234
views
123
downloads
Cite This
This thesis explores participatory design methods and presents the process and the outcomes of a related case study, carried out in collaboration with Vestel Electronics, a Turkish consumer electronics manufacturer, on TV remote controls. The thesis comprises a literature review on participatory design, including its historical background and evolution, the motivations behind its contemporary utilization and the methods, techniques and tools utilized within the approach. The case study comprises two phases. In the first phase, a participatory user workshop was realized with eight middle-aged Turkish housewives. In the second phase, an interactive, computer based design resource was developed by the author, which aims to present the workshop outcomes to designers. The resource was evaluated by the designers of Vestel Electronics and the outcomes are presented in the thesis. Through such a case study the approach of a Turkish in-house design team towards participatory design methods was reached. Moreover, insights about how such a design resource can be developed were gained through designers’ evaluations.
Subject Keywords
Participatory design methods.
URI
http://etd.lib.metu.edu.tr/upload/12608341/index.pdf
https://hdl.handle.net/11511/16636
Collections
Graduate School of Natural and Applied Sciences, Thesis
Suggestions
OpenMETU
Core
In Touch with Consumers: FreeForm® as a Co-design Tool for Real-Time Concept Modification
Şener Pedgley, Bahar (2005-01-01)
This paper presents work from a collaborative project between Loughborough University and Procter and Gamble Technical Centres (UK), to establish how new product modelling technology (SensAble Technologies' FreeForm® touch-based virtual clay modelling system) can be strategically integrated as a co-design tool within new product development. The core of the work involved a step change in consumers' involvement in product design processes at Procter and Gamble: from reactionary to participatory. The use of ...
Experience reflection modelling as a generative research method in an educational case for sustainable product design
Turhan, Senem; Doğan, Çağla (2014-01-01)
A generative research method, namely Experience Reflection Modelling (ERM), has been developed aimed at helping students explore and reflect upon design considerations for sustainability in the idea generation phase of a design process. ERM has been integrated into a product design for sustainability project as part of the design education in the Department of Industrial Design at Middle East Technical University. This paper begins by providing an overview of the generative research approach, explaining its...
Fostering Creative Cognition In Design Education: A Comparative Analysis Of Algorithmic And Heuristic Educational Methods In Basic Design Education
Çiğdem, Zeynep; Ürey, Uysal (2021-6-8)
This research aims to examine the impact of algorithmic and heuristic educational methods in basic design education in an attempt to see their effects on the development of the creative cognition of students. The impact of educational methods in the development of creativity and creative problem-solving ability in design education has been addressed by a limited number of studies. The impact of algorithmic and heuristic educational methods in basic design education, on the other hand, has not been studied a...
Transforming and prolonging design lifespans: design education cases for sustainability
Doğan, Çağla (2017-11-10)
This paper aims to present an approach focusing on design education for sustainability through providing two exemplary cases from third-year industrial design projects. The main themes explored in these projects involve personalization via design transformation, adaption and upgrading during design, use and post-use phases. The first project developed and facilitated at Carleton University, the School of Industrial Design mainly addresses the key theme of transformation of LED lighting from indoors to outdo...
Educating Future Energy Engineers for Sustainability: Case Study in Energy Economy
Kılkış, Şiir (2015-03-01)
This paper analyzes the case study of an interdisciplinary course in Energy Economy that was developed at the Energy Engineering Graduate Program at Baskent University. The course integrated several unique pedagogical features to satisfy the aim of developing a working knowledge in energy economy with an energy systems perspective. The novel aspects of the course thematically led to a capstone research project where 5 teams of 17 course participants analyzed their prioritized solutions towards improving the...
Citation Formats
IEEE
ACM
APA
CHICAGO
MLA
BibTeX
D. Özçelik, “Presenting the outcomes of a participatory user workshop : a design resource based on the case of TV remote controls,” M.S. - Master of Science, Middle East Technical University, 2007.