Physically interactive educational game design for children: defining design principles

Download
2011
İnal, Yavuz
Physically Interactive Games (PIGs) have emerged as a new game genre and potential as an educational tool in classrooms. In PIGs, children are allowed to interact with game environment and solving problems by using their bodily movements and voices without using mouse or keyboard by being active physically and cognitively. Designing PIGs is critical and difficult process because it is vital that educational content and entertainment parts of a game should be balanced properly considering interaction between children and game environment. The current dissertation aims to explore principles of designing and developing physically interactive educational games for children. Mainly, qualitative data collection techniques were used in the study. Also, Reeves’ Development Research Model was administered under the Design-Based Research. Both Mathematics and Physical Education subjects were integrated within the game environments. Totally four physically interactive games were designed and developed. During the design and development phases, field experts, subject-matter experts and children’s expectations, needs and recommendations were taken into account. During the development phase, 5 teachers with 3 Mathematics and 2 Physical Education teachers as subject matter experts participated to the study. Also, 10 v children with 5 boys and 5 girls participated to the design phase. In the implementation phase, 30 children with 17 boys and 13 girls participated in Pilot Implementation and 50 children with 27 boys and 23 girls participated to the Final Implementation phase. The study revealed that camera screen was the main deterministic factor in order to play physically interactive educational games properly. Girls and boys had different considerations about the developed games. The bigger camera screen physically interactive games had, the higher motivation children had during gameplay. At the end of the study, design principles of physically interactive educational games were defined.

Suggestions

Designing narratology-based educational games with non-players
Inal, Yavuz; Karakus, Turkan; Çağıltay, Kürşat (2008-06-27)
Challenges of designing an educational game cause an ongoing debate that while one side proposes ludology as the key for a computer game, other side proposes narratology as the most important part of game environment. Ludologic attributes of games have been preferred more than narrative ones. However, results of studies attempted to reveal importance of narrative structures and storytelling for computer games, especially for educational ones. In the present study, narratology including storytelling and narr...
The effect of picture vocabulary games and gender on four year-old children’s english vocabulary performance: an experimental investigation
Kalaycıoğlu, Hatice Elif; Olgan, Refika; Seferoğlu, Gölge; Department of Early Childhood Education (2011)
The study aimed to investigate the effectiveness of the educational games as a technique in the preschool-level English vocabulary learning of four year-olds. A true-experimental study design, specifically randomized pre-test, post-test control group design, was adopted. The sample was 33 private preschool children who were four years old. There were 17 females and 16 males in total. Data collection instrument was the 24-item English as a Foreign Language (EFL) Vocabulary Performance checklist prepared in a...
Design characteristics of play areas children’s play preferences
Sevimli Çelik, Serap; Çetken, Hatice Şebnem (null; 2019-08-16)
The aim of this study was to investigate the design of preschool outdoor play areas regarding the children’s play preferences while using behavioral mapping method. During the outdoor play time, a total of 102 preschoolers were observed which lasted one and a half month. For the data collection process, The Playground’s Physical Elements and Environmental Characteristics Indicative Scoring Scale and Parten/Piaget Play Recording Form were used. With these instruments, 6 outdoor play areas were investigated a...
A proposal of instructional design/development model for game-like learning environments : the fid2ge model
Akıllı, Göknur Kaplan; Çağıltay, Kürşat; Department of Computer Education and Instructional Technology (2004)
Computer games are considered as powerful tools to learning and they have a potential for educational use. However, the lack of available comprehensive design paradigms and well-designed research studies about the question of 3how to4 incorporate games into learning environments is still a question, despite more than 30 years2 existence of computer games and simulations in the instructional design movement. Setting off from these issues, a formative research study is designed to propose an instructional des...
Mental Rotation Ability and Computer Game Experience
Gecu, Zeynep; Çağıltay, Kürşat (2015-10-01)
Computer games, which are currently very popular among students, can affect different cognitive abilities. The purpose of the present study is to examine undergraduate students' experiences and preferences in playing computer games as well as their mental rotation abilities. A total of 163 undergraduate students participated. The results showed a significant difference between students' mental rotation abilities in terms of their experiences and preferences in playing computer games. Moreover, 2D or 3D comp...
Citation Formats
Y. İnal, “Physically interactive educational game design for children: defining design principles ,” Ph.D. - Doctoral Program, Middle East Technical University, 2011.