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Short-term modification of sleep-wake habits by gamification: a user study
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Date
2015
Author
İlhan, Ayşe Ezgi
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Gamification is used as a tool to persuade and motivate people to achieve hard-to-perform tasks through the use of game mechanics. It can help to change people’s habits in a positive direction, thus to get subjective well-being in the long run. Sleep-wake behaviors are important determinants of a day-to-day well-being. Management of sleep-wake habits of individuals is a potential area that can benefit from gamification. This study aimed to find out whether it was possible to modify sleep-wake habits using gamification. To that purpose, a gamified alarm clock app, Sleepy Bird, was designed and tested in a user study with 13 number of participants using gamified and 13 number of participants using non-gamified versions for two weeks. The results indicates that the participants of the gamified version were more motivated to start the day at required times than the participants of the non-gamified version. The participants of gamified version also made modifications to their sleep-wake habits becoming closer to optimum values. They also gained an initial awareness on sleep-wake and showed tendency to change behaviors in the long term.
Subject Keywords
Sleep-wake cycle.
,
Computer games.
,
Mobile games.
URI
http://etd.lib.metu.edu.tr/upload/12618586/index.pdf
https://hdl.handle.net/11511/24513
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Graduate School of Informatics, Thesis
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A. E. İlhan, “Short-term modification of sleep-wake habits by gamification: a user study,” M.S. - Master of Science, Middle East Technical University, 2015.