Comparing mobile game interaction methods in terms of player engagement: gaze and voice commanded control method vs. touchscreen controls

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2017
Uludağlı, Muhtar Çağkan
The purpose of this thesis is to compare two human computer interaction methods in a mobile game interface; the touchscreen controls and a novel multimodal method which is a combination of gaze and voice commands. A user experiment was conducted to collect gameplay data from participants playing a 2D runner-platformer game called "Neon Glider". After the participants play the game by using two interfaces separately, a user questionnaire was applied to analyze players' engagement level for both interfaces that provided two methods of game control. Gameplay data show that the participants were more successful when they controlled the game by touchscreen controls. However, they spent more effort for controlling the game with this technique. The questionnaire results revealed that the participants were more involved into the game in that they felt scared, different and spaced out when they controlled the game by gaze and voice commands. The results have also shown that they felt psychologically absorbed with the gaze-voice interaction method. These outcomes do not give a definitive result but surely participants felt a little higher level of engagement with this new method. 

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Citation Formats
M. Ç. Uludağlı, “Comparing mobile game interaction methods in terms of player engagement: gaze and voice commanded control method vs. touchscreen controls,” M.S. - Master of Science, Middle East Technical University, 2017.