Pre-service teachers’ beliefs, experiences and perceptions on mobile games

Güleroğlu, Merve
With the passing years, mobile platforms rapidly turn into preferred platforms for casual games, and there is a sharp increase and growth in the number of these platforms. Games can provide an enhanced learning experience. Today’s students already own advanced mobile devices and they use them for educational purposes personally such as searching information on the Internet or accessing the course materials. Introducing pre-service teachers to mobile games can enable the advantages of mobile educational games in classroom settings by employing this already present technology. The purpose of this study is to investigate pre-service teachers’ beliefs in integrating mobile games into teaching, and perceptions on the barriers and enablers in integrating mobile games into teaching after engaging them in an educational mobile game design and development process. This study also explores pre-service teachers’ experiences about mobile games. This study employed a mixed methods research design. Participants were 50 pre-service teachers from the departments of Early Childhood Education, Computer Education and Instructional Technology, Elementary Science Education, and Foreign Language Education at Middle East Technical University. The participants were engaged in training for 3 weeks. Then they were engaged in an educational mobile game design and development activity (mini-game project). Twenty-seven participants completed the mini-game project. Afterwards, the data were collected through a perception survey from 50 participants which was followed by semi structured interviews that conducted with 13 participants that are selected from the participants who successfully completed the mini-game project. The results indicated that pre-service teachers already had casual gaming experience. They showed positive opinions on game based learning and integration of educational mobile games into teaching. Their awareness towards educational game use in classroom was increased. The pre-service teachers expressed willingness to integrate mobile games in their future profession. The results also revealed the main enablers and barriers in integrating educational mobile games into classroom settings both in terms of creating a mobile game and using an already existing mobile game. Benefits of using or creating a game, the game being accessible and easy to use, teacher’s personal interest and game based learning knowledge of teacher are some of the enablers that were found. As for the barriers, learning environment and technology related barriers, teachers’ characteristics and beliefs towards technology, content appropriateness for game implementation, and barriers related to mobile game design and development process were noted.


An Ontology – based approach to design a serious game for teacher education
Dehghan, Sanam; İşler, Veysi; Department of Modeling and Simulation (2015)
Increasing popularity of serious games draws many game designers’ attention and encourages developers to involve with the field of education. In this respect, an effective serious game design becomes prominent to attain a place in the domain. That is, a successful serious game design should attach importance to educational constituents as well as game design components. On the other hand, merely adding a limited number of game elements into an educational simulation could not lead to a successful serious ga...
Playability heuristics for mobile games using touchscreen displays
Ülger, Gülşah; İşler, Veysi; Department of Information Systems (2013)
Mobile applications market is rapidly growing. The “mobile game” is one of the most popular applications available to users and has a huge market share. Game developers are trying to release games that are more enjoyable and addictive to play. However, only a small minority of these games are successful. Development of a successful mobile game requires that preferred ways of interacting with the game is known. This knowledge is available through user experience (UX) studies. However, most of the UX research...
Social Interactions and Games
Digital games have become popular due to great technological improvements in recent years. They have been increasingly transformed from co-located experiences into multi-played, socially oriented platforms (Herodotou, 2009). Multi-User Online Games provide the opportunity to create a social environment for friendships and strengthen the relationships. However, several researchers supported the idea that gamers seeking meaningful relationships within a game environment might have problems in forming meaningf...
Three Dimensional Virtual Worlds Research Trends and Future Directions
Tokel, Saniye Tuğba (2014-04-01)
Use of three-dimensional virtual world platforms has been increasing worldwide. These online multi-user spaces, where users move and interact in a simulated three-dimensional spaces, provide many opportunities for learning and teaching process. Educators worldwide have been experimenting to use these technologies by investing on research and development. The purpose of this study is to analyze research trends in three-dimensional virtual world literature. The results of the study will provide a roadmap to t...
GUI testing of android applications: a systematic mapping
Aydın, Muzaffer; Betin Can, Aysu; Garousi, Vahid; Department of Information Systems (2014)
Popularity of mobile devices is increasing rapidly all around the world. These devices can be used on various systems which are commonly used by the society. These systems are predicted to overtake desktop platform's popularity in the near future. Therefore the quality of mobile applications has vital importance. High quality applications can only be developed with good testing environments. Considering that multi-featured mobile applications have complex user interfaces, we decided to focus on graphical us...
Citation Formats
M. Güleroğlu, “Pre-service teachers’ beliefs, experiences and perceptions on mobile games,” M.S. - Master of Science, Middle East Technical University, 2015.