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Educational use and motivational elements of simulation games for mining engineering students: a phenomenological study
Date
2020-07-01
Author
Sevim-Cirak, Nese
Yıldırım, Zahide
Metadata
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This phenomenological study investigates mining engineering students' game playing experiences for educational purposes and seeks to understand the essence of their experiences. In this study, three non-gamer and three-gamer mining engineering students were selected through a criterion sampling method, and then data were collected through in-depth phenomenological interviews and focus group interviews. The study showed that visualisation, learning by doing and motivation were the common themes for the benefits of the use of games in education, whereas addiction, underestimation and time management emerged as the possible problems. Motivational elements were found to be challenge, curiosity, control, information seeking, observation, assessment, hypothesis building and decision making that shaped the participants' experiences. However, games' effect changed based on the personal characteristics and interests of the students. It can be claimed that the findings of this study indicate promising results in the use of games in mining engineering education.
Subject Keywords
General Engineering
,
Education
URI
https://hdl.handle.net/11511/41925
Journal
EUROPEAN JOURNAL OF ENGINEERING EDUCATION
DOI
https://doi.org/10.1080/03043797.2019.1666797
Collections
Department of Computer Education and Instructional Technology, Article
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N. Sevim-Cirak and Z. Yıldırım, “Educational use and motivational elements of simulation games for mining engineering students: a phenomenological study,”
EUROPEAN JOURNAL OF ENGINEERING EDUCATION
, pp. 550–564, 2020, Accessed: 00, 2020. [Online]. Available: https://hdl.handle.net/11511/41925.