The Influence of emergent mixed-reality technologies on design thinking

Cindioğlu, Hasane Ceren
Design Thinking is still an unexplored field in terms of usage of emergent technologies such as Virtual Reality (VR). This thesis focuses on the potentials of the MixedReality (MR) environment, as the most recent evolution of VR-based technologies, in the context of architectural basic design education. The research analyzes the influence of emergent MR technologies on design thinking abilities of the first-year architectural students in the context of three-dimensional basic design tasks by comparing the two different design environments, which are the physical environment and the MR environment. The study consists of two sets of protocol studies based on a series of design processes by using regular design tools in the physical environment and using a new design tool in the MR design environment via Microsoft HoloLens. The protocol studies were conducted with four participants, who were the first-year architectural design students at METU, Department of Architecture. A mixed- methodology, which is a combination of think-aloud protocols, interviews, observation, and Linkography, was used to reach a reliable understanding of the potentials of the MR environment. Analysis of the protocol studies showed that there was a positive correlation between MR technology usage and the design thinking processes of the first-year architectural students. The results indicated that the participants experienced more creative and productive design processes in the MR design environment rather than the physical environment.


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Virtual reality (VR) is an emerging technology that is being used in a wide range of fields such as medicine, gaming, psychology and sociology. The use of VR is promising in the field of education and requires investigation, but research on the use of VR in education is still limited. This enables the exploration of new territories, and design education is one of them. Design education, an important part of the curriculum of architecture students who aim to conceptualize problem-solving, is still taught usi...
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Virtual Reality Environments (VRE) is relatively new types of human-computer interaction interfaces in which users perceive and act in a 3D world. Researchers use it both as a tool and as an experimental area for their studies. In this study, a desktop VRE was created and used to explore the role of attention for visual perception of 60 university students who participated to the study. The findings showed that configurational knowledge can be attained in desktop VRE. Furthermore, it is found that visual at...
Citation Formats
H. C. Cindioğlu, “The Influence of emergent mixed-reality technologies on design thinking,” Thesis (M.Arch.) -- Graduate School of Natural and Applied Sciences. Architecture., Middle East Technical University, 2019.