Evaluation of Construct Elicitation as a Research Method to Obtain Design-Relevant Data from Children

2016-8-10
Süner, Sedef
Erbuğ, Çiğdem
Understanding user requirements and how users give meaning to their own experiences related to products is a significant input in the design of products that are acceptable to the target users. This issue becomes more important when designing for children due to our adult preconceptions about what they can and cannot do, and what they like or do not like. Although incorporating children's input into design process has been well-acknowledged in research practices, the dominant tendency is to involve children as testers of the designed solutions in later phases of the process. However, exploration of the aspects of user experience in earlier phases of design is crucial, allowing users to provide input into major design directions rather than merely into usability improvement. Another concern in user research is that designers may not always have the opportunity to come into contact with real users under the current market conditions, and in such cases, communicating a holistic understanding of the user space to designers can contribute significantly to the promotion of empathy with the end-users. Accordingly, there is a need to develop a research methodology by which design-relevant data can be garnered from children, permitting the drawing of a holistic picture of their product experiences while informing designers about user perspectives. This study makes two contributions to the existing body of work: (1) a systematic literature survey focused on current research trends regarding the level and impact of the input of children into design, discussing the significance of the early inclusion of end-users; and (2) an explorative study examining the potential of a construct elicitation method based on Repertory Grid Technique (RGT) with laddering procedure in eliciting design-relevant information from children. We conducted a study of the perceived qualities of mobile phones with 44 children utilizing a revised version of RGT as a tool to reveal subjective constructs of children to inform design process. The results show that RGT is a promising tool for the gathering of information from children, demonstrating the relationship between product attributes and attached meanings and modeling user-product interaction in a multidimensional and multi-layered manner.

Suggestions

The influence of visual appeal on perceived usability
Yılmaz, Ebru Cansızoğlu; Ünlü, Canan Emine; Department of Industrial Design (2006)
Usability is regarded as one of the most important factors that consumers consider while purchasing products, however it is difficult to judge usability unless the user actually uses the product. Perceived usability is influential for consumers when identifying a product as usable and purchasing it. This study concentrates on the relationship between visual appeal and perceived usability especially for consumer products. The influence of visual appeal on perceived usability for consumer products is scrutini...
Effective Communicatıon Of User Research Outcomes In Design For Well-Being: Adaptation Of The Design Well-Being Matrix In A Pregnancy Case
Günay, Aslı (Middle East Technical University, Faculty of Architecture, 2020-6-30)
Effective communication of user research deliverables plays a crucial role during all design processes to effectively and meaningfully inform design decisions. As newly introduced materials, such as frameworks and tools, in emergent fields are actually mediums for communicating information in different phases of research, effective communication of them would foster the development of a shared and established language, and thus, robust progression of these fields. This paper investigates effective communica...
Involving end users in retrofit of higher education buildings
Gooding, Luke; Erdogan, Bilge; Gürsel Dino, İpek (2021-12-01)
Although the importance of end user participation during building improvement design is widely accepted, selecting the best approach for the engagement of users in design processes is a significant challenge. This paper assesses how qualitative end user engagement during retrofit planning can aid the design process of energy retrofits in higher education institutions. The application of this early stage approach to make design decisions is presented via a case study, carried out in the Faculty of Architectu...
Information system for visualizing user research to lead innovation
Töre Yargın, Gülşen (2012-08-09)
It is commonly accepted that user research has crucial benefits for the design process including its contribution to innovation processes. In order to lead innovation through user research, besides the content of the research, it is important that the delivery should be done effectively so that design strategies that result in innovation can be adopted in the design process and the findings can guide designers to create novel outputs. This paper aims to discuss the requirements for user research delivery th...
Encountering the inner face of products: Computer repair practice and amateur computer repairers
Özçelik, Ayşegül; Kaygan, Harun; Department of Industrial Design (2020-8)
Interacting with the inner face of products leads to knowing more than knowing the product as a user. Repair creates an opportunity for the user to interact with the components of the product. This study investigates amateur computer repairers and the amateur computer repair activities including maintenance, upgrading, modification, replacing part, cleaning, and customization by approaching them with practice theoretical framework. The research aims to describe the user-product interaction that is character...
Citation Formats
S. Süner and Ç. Erbuğ, “Evaluation of Construct Elicitation as a Research Method to Obtain Design-Relevant Data from Children,” ODTÜ Mimarlık Fakültesi Dergisi, vol. 33, no. 2, pp. 19–43, 2016, Accessed: 00, 2020. [Online]. Available: http://jfa.arch.metu.edu.tr/archive/0258-5316/articles/metujfa2016202.pdf.