Analysis of Filmmaking Techniques for Architectural Animations

Download
2008-1-1
Alvarado, Rodrigo Garcia
Digital animation provides a new possibility to exhibit architectural projects, but it must address some features to properly show the building design. This paper exposes a review of diverse moving images presentation of architectural environments in order to identify principles to be considered when display building projects through digital animation. It studied scenes of twenty productions; eight famous movies from different ages, like examples of major filmmaking efforts; six documentaries of historical buildings, as specific productions targeted to display architectural environments; and six digital animations remarked or prized in recent contests, like examples of new technologies in the professional realm. The paper describes in particular the scenes of two movies (“Metropolis” and “Bladerunner”), one documentary (on “Basilica of San Marco”, Venice) and one digital animation (“Urban Prototype”). The review was based on three scales of cinematographic representation: the composition of image, the takes or sequence of images, and the general montage of scene. Making a record of takes during the sequence, extracting some frames, getting the point-of-views and drawing the environment or building filmed. It analysed graphic properties of images, cameras’ location and movements, duration of takes, sounds, transitions, order and meanings developed according overall production and cultural situation. The main characteristic revealed was visual fragmentation of the display of architectural environments, expressed in the graphic diversity right through different takes to the scattering of camera views in the environment filmed. However, the presentation of place is sustained by a perceptual and narrative integration during the sequence. Therefore, the analysis identified cinematographic characteristics that could be used in animated presentation of architectural models to develop an expression of both spatial conditions and meanings of the design. Besides it suggests that exhibitions on time should evolve from a mere chronological prolongation to become an expressive construction.

Suggestions

Performative design thinking in architectural practice
Ataman, Cem; Gürsel Dino, İpek; Department of Architecture (2018)
During the last decades, the increasing need to ensure building performance during architectural design practices has led to highly interactive relations between architecture and various other disciplines, in which performance concepts are tightly integrated into the building design process. Computational tools supporting performative architectural design processes make this interdisciplinary integration possible. The critical consequence of the early consideration of performative principles and the collabo...
Physical and virtual : transformation of the architectural model
Arpak, Aslı; Mennan, Zeynep; Department of Architecture (2008)
Today the most prosperous interface of architectural design and representation has become the architectural model both in its digital and physical forms. There has been a shift in the design medium from the physical modeling processes to computer-aided design, by way of which the computational design methods have established a much more dynamic, complex, and continual design. In this process, the digital design model now accompanies the whole design as a single entity, contrary to conventional analog modeli...
Improving Visual Design Perception by an Integrated Mixed Reality Environment for Performative Architecture
Akın, Şahin; Ergün, Oğuzcan; Gürsel Dino, Ipek; Sürer, Elif (null; 2019-05-03)
Expressive design visualization is critical for the architectural designers`designers`visual perception of 3D architectural models. Virtual environments, especially mixed reality (MR), have the potential to enhance designers' design perception and spatial understanding. In performance-based design, building simulations and quantitative analysis of performance predictions are integral to the design process. Specifically, daylighting simulation is considered as a crucial operation through the design developme...
Teaching Architectural Design Through Creative Practices
Lizondo-Sevilla, Laura; Bosch-Roig, Luis; Ferrer-Ribera, Carmen; Alapont-Ramon, José Luis (Middle East Technical University, Faculty of Architecture, 2019-9-25)
This article provides investigation details of teaching architectural design as a fundamental part of the architectural discipline. This line of research delves into learning about the most creative action of the architectural production process, design, taking into account that creativity must be complemented by disciplinary training that combines both theoretical knowledge and practical skills. Considering these observations, this text provides information about the experience accomplished by four teacher...
A 4D animation supported stroytelling presentation technique to better understand the tectonics of architecture by use of a gaming platform
Bük, Mustafa Eren; Erkılıç Bayar, Mualla.; Department of Architecture (2019)
With the developments of technology in architecture, architectural presentation techniques have been developed rapidly. Recently, there has been a tendency to shift from photographic presentation to animated and storytelling ones since these presentation methods give opportunity for more effective transfer of technical information. Moreover, architectural animation can be used as an effective tool to understand the development process of materialization and tectonics of architectural works. With the additio...
Citation Formats
R. G. Alvarado, “Analysis of Filmmaking Techniques for Architectural Animations,” ODTÜ Mimarlık Fakültesi Dergisi, vol. 25, no. 2, pp. 133–149, 2008, Accessed: 00, 2020. [Online]. Available: http://jfa.arch.metu.edu.tr/archive/0258-5316/2008/cilt25/sayi_2/133-149.pdf.