Show/Hide Menu
Hide/Show Apps
Logout
Türkçe
Türkçe
Search
Search
Login
Login
OpenMETU
OpenMETU
About
About
Open Science Policy
Open Science Policy
Open Access Guideline
Open Access Guideline
Postgraduate Thesis Guideline
Postgraduate Thesis Guideline
Communities & Collections
Communities & Collections
Help
Help
Frequently Asked Questions
Frequently Asked Questions
Guides
Guides
Thesis submission
Thesis submission
MS without thesis term project submission
MS without thesis term project submission
Publication submission with DOI
Publication submission with DOI
Publication submission
Publication submission
Supporting Information
Supporting Information
General Information
General Information
Copyright, Embargo and License
Copyright, Embargo and License
Contact us
Contact us
MARS - A TOOL-BASED MODELING, ANIMATION, AND PARALLEL RENDERING SYSTEM
Download
index.pdf
Date
1994-01-01
Author
AKTIHANOGLU, M
OZGUC, B
AYKANAT, C
Metadata
Show full item record
This work is licensed under a
Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License
.
Item Usage Stats
213
views
0
downloads
Cite This
This paper describes a system for modeling, animating, previewing and rendering articulated objects. The system has a modeler of objects that consists of joints and segments. The animator interactively positions the articulated object in its stick, control vertex, or rectangular prism representation and previews the motion in real time. Then the data representing the motion and the models is sent to a multicomputer [iPSC/2 Hypercube (Intel)]. The frames are rendered in parallel, exploiting the coherence between successive frames, thus cutting down the rendering time significantly. Our main aim is to make a detailed study on rendering of a sequence of 3D scenes. The results show that due to an inherent correlation between the 3D scenes, an efficient rendering can be achieved.
Subject Keywords
Software
,
Computer Vision and Pattern Recognition
,
Computer Graphics and Computer-Aided Design
URI
https://hdl.handle.net/11511/66668
Journal
VISUAL COMPUTER
DOI
https://doi.org/10.1007/bf01900695
Collections
Department of Computer Engineering, Article
Suggestions
OpenMETU
Core
3D indirect shape retrieval based on hand interaction
Irmak, Erdem Can; Sahillioğlu, Yusuf (Springer Science and Business Media LLC, 2020-01-01)
In this work, we present a novel 3D indirect shape analysis method which successfully retrieves 3D shapes based on hand-object interaction. To this end, the human hand information is first transferred to the virtual environment by the Leap Motion controller. Position-, angle- and intersection-based novel features of the hand and fingers are used for this part. In the guidance of these features that define the way humans grab objects, a support vector machine (SVM) classifier is trained. Experiments validate...
Multi-camera video surveillance : detection, occlusion handling, tracking and event recognition
Akman, Oytun; Alatan, Abdullah Aydın; Department of Electrical and Electronics Engineering (2007)
In this thesis, novel methods for background modeling, tracking, occlusion handling and event recognition via multi-camera configurations are presented. As the initial step, building blocks of typical single camera surveillance systems that are moving object detection, tracking and event recognition, are discussed and various widely accepted methods for these building blocks are tested to asses on their performance. Next, for the multi-camera surveillance systems, background modeling, occlusion handling, tr...
Geometry-Aware Neighborhood Search for Learning Local Models for Image Superresolution
Ferreira, Julio Cesar; Vural, Elif; Guillemot, Christine (Institute of Electrical and Electronics Engineers (IEEE), 2016-03-01)
Local learning of sparse image models has proved to be very effective to solve inverse problems in many computer vision applications. To learn such models, the data samples are often clustered using the K-means algorithm with the Euclidean distance as a dissimilarity metric. However, the Euclidean distance may not always be a good dissimilarity measure for comparing data samples lying on a manifold. In this paper, we propose two algorithms for determining a local subset of training samples from which a good...
Acceleration of direct volume rendering with programmable graphics hardware
Yalim Keles, Hacer; Es, Alphan; İşler, Veysi (Springer Science and Business Media LLC, 2007-01-01)
We propose a method to accelerate direct volume rendering using programmable graphics hardware (GPU). In the method, texture slices are grouped together to form a texture slab. Rendering non-empty slabs from front to back viewing order generates the resultant image. Considering each pixel of the image as a ray, slab silhouette maps (SSMs) are used to skip empty spaces along the ray direction per pixel basis. Additionally, SSMs contain terminated ray information. The method relies on hardware z-occlusion cul...
Extending Correlation Filter-Based Visual Tracking by Tree-Structured Ensemble and Spatial Windowing
Gundogdu, Erhan; Özkan, Huseyin; Alatan, Abdullah Aydın (Institute of Electrical and Electronics Engineers (IEEE), 2017-11-01)
Correlation filters have been successfully used in visual tracking due to their modeling power and computational efficiency. However, the state-of-the-art correlation filter-based (CFB) tracking algorithms tend to quickly discard the previous poses of the target, since they consider only a single filter in their models. On the contrary, our approach is to register multiple CFB trackers for previous poses and exploit the registered knowledge when an appearance change occurs. To this end, we propose a novel t...
Citation Formats
IEEE
ACM
APA
CHICAGO
MLA
BibTeX
M. AKTIHANOGLU, B. OZGUC, and C. AYKANAT, “MARS - A TOOL-BASED MODELING, ANIMATION, AND PARALLEL RENDERING SYSTEM,”
VISUAL COMPUTER
, pp. 1–14, 1994, Accessed: 00, 2020. [Online]. Available: https://hdl.handle.net/11511/66668.