Show/Hide Menu
Hide/Show Apps
Logout
Türkçe
Türkçe
Search
Search
Login
Login
OpenMETU
OpenMETU
About
About
Open Science Policy
Open Science Policy
Open Access Guideline
Open Access Guideline
Postgraduate Thesis Guideline
Postgraduate Thesis Guideline
Communities & Collections
Communities & Collections
Help
Help
Frequently Asked Questions
Frequently Asked Questions
Guides
Guides
Thesis submission
Thesis submission
MS without thesis term project submission
MS without thesis term project submission
Publication submission with DOI
Publication submission with DOI
Publication submission
Publication submission
Supporting Information
Supporting Information
General Information
General Information
Copyright, Embargo and License
Copyright, Embargo and License
Contact us
Contact us
Fictionation idea generation tool for product design education utilizing what-if scenarios of design fiction: a mixed method study
Download
12625697.pdf
Date
2020-9
Author
Bayırlı, Ümit
Metadata
Show full item record
Item Usage Stats
531
views
686
downloads
Cite This
Design process is an iterative activity that embodies research and planning, idea generation, evaluation and refinement, and finalization phases. Among these, idea generation is evaluated as having the highest impact on the quality of the final design solution since it is the phase that requires the generation of many (quantity), various (variety) and novel (novelty) ideas that will be further developed and resulted as the final product in the following phases of the design process. For the purpose of guiding and supporting designers in the design process and especially idea generation, various design methods and tools have been developed. However, these methods and tools are being criticized for 1) being ineffective in enhancing quantity, variety and novelty of the generated ideas, 2) not being experimentally tested by the researchers and 3) not being supported with illogical thinking, which is one of the essences of creative thinking.This thesis aims to identify the needs of the idea generation process and offer a strategy for design students in order to foster the outcomes of the idea generation process. For this purpose, a mixed method research was conducted. The needs of the idea generation process were identified through observation and peer debriefing, a design tool (Fictionation) that integrates design fiction into idea generation was created and further developed through a pilot study, and workshops that adopt a quasi-experimental research model was conducted. The findings were evaluated by using the assessment technique that was developed within this thesis and interviews. The results have shown that the Fictionation tool is promising in terms of fostering the outcomes of the idea generation process by increasing quantity, variety and novelty of the generated ideas and achieving an efficient learning and teaching environment within design education
Subject Keywords
Divergent thinking
,
Design methods and tools
,
Idea generation
,
Design fiction
,
Design education
,
Iraksak düşünme
,
Tasarım eğitimi
,
Tasarım yöntem ve araçları
,
Kurgusal tasarım
,
Fikir geliştirme
URI
https://hdl.handle.net/11511/69135
Collections
Graduate School of Natural and Applied Sciences, Thesis
Suggestions
OpenMETU
Core
Experience reflection modelling as a generative research method in an educational case for sustainable product design
Turhan, Senem; Doğan, Çağla (2014-01-01)
A generative research method, namely Experience Reflection Modelling (ERM), has been developed aimed at helping students explore and reflect upon design considerations for sustainability in the idea generation phase of a design process. ERM has been integrated into a product design for sustainability project as part of the design education in the Department of Industrial Design at Middle East Technical University. This paper begins by providing an overview of the generative research approach, explaining its...
Parametric Urban Design Thinking: Shared Patterns in Design by Algorithm and Design by Drawing
Çalışkan, Olgu; Ongun, Gokhan (2021-12-01)
The paper suggests a focused examination of the processes of drafting-based design and parametric design in urbanism. It discusses how spatial design's settled cognition would differ by using algorithmic systems through the altered relationships between the basic operations in design. To reveal the commonalities and distinctions between the two design methods, the authors present the detailed documentation of the workshop series, which experimented with both techniques within similar design contexts. By the...
Confidence-Aware Sequence Alignment for Process Diagnostics
Esgin, Eren; Karagöz, Pınar (2013-12-05)
Traditional process modeling in contemporary information systems concentrates on the design and configuration phases, while less attention is dedicated to the enactment phase. Instead of starting with a process design, process mining attempts to discover interesting patterns from a set of real time execution namely event logs, which can be handled as a main data source for end-user behavior analysis, and translate this discovered knowledge into process model. One of the challenging issues in process mining ...
A User-centred Materials Selection Approach for Product Designers
Van Kesteren , Ilse (Middle East Technical University, Faculty of Architecture, 2010)
In the materials selection process of user-centred design projects, the emphasis shifts from technology towards user-interaction aspects of products. Materials form the interface of the product with the user and influence the sense of quality, pleasantness of interaction, personality of the product, and the way it can be used. The human senses, as the interface of the user, play essential roles in this interaction. A new materials selection model has been created for the purpose of understanding the c...
Architectural programming for achieving value-added design
Akınç, Günseli; Elias Özkan, Soofia Tahira; Department of Architecture (2005)
Values and concerns of project participants have influence on design quality as well as on the design process itself. These determine the functional, social and æsthetic characteristics of the project that are necessary to achieve client satisfaction. The issues of value and quality are compared within the context of architectural programming, including their theoretical and philosophical ground as well as current management techniques. Value and quality can be misunderstood and confused with each other; th...
Citation Formats
IEEE
ACM
APA
CHICAGO
MLA
BibTeX
Ü. Bayırlı, “Fictionation idea generation tool for product design education utilizing what-if scenarios of design fiction: a mixed method study,” Ph.D. - Doctoral Program, Middle East Technical University, 2020.