Serious Games And Simulations: Theories and Applications

Suggestions

Serious gaming in cbrne domain: a survey on user expectations, concerns and suggestions
Sürer, Elif; Demirkan, Doğa Çağdaş; Düzgün, Hafize Şebnem (null; 2019-05-20)
Serious gaming, the umbrella term describing the video and board games having an ulterior motive rather than only entertainment, is widely used in several domains such as health, education, and military. The use of serious gaming in Chemical, Biological, Radiological, Nuclear, and Explosives (CBRNe) domain is quite a new concept, which makes it open to several questions, misunderstandings (e.g. game or simulation), and expectations. In this study, a pre-development survey for a serious game on CBRNe [1], wh...
Serious leisure, motivation, experience value and behavioral intentions in charity sport event context
Yazıcı, Tub; Koçak, M. Settar,; Department of Physical Education and Sports (2020)
Charity sport events are valuable in terms of both actively enjoying leisure time, obtaining amazing experiences, and fundraising for a nonprofit organization, thus serving a meaningful purpose. Charity sporting events need a specific research focus apart from other sporting events because “cause” and “activity” at hand have a direct and mutual effect on the interest and commitment of individuals to the event (Filo et al., 2009). A model integrating key variables from the studies of serious leisure, charity...
Serious Game Development for CBRNe Training: A Comparative Analysis in Virtual Reality and Computer-Based Environments
Altan, Burak; Gürer, Servet; Alsamarei, Ali; Demir, Damla Kıvılcım; Düzgün, Şebnem; Erkayaoğlu, Mustafa; Sürer, Elif (null; 2020-12-12)
Smart toys in teaching of social studies concepts to children with intellectual disability
Ekin, Cansu Çiğdem; Tokel, Saniye Tuğba; Günel Kılıç, Banu; Department of Computer Education and Instructional Technology (2017)
In Turkey and all around the world, technology-supported learning environments for children with intellectual disability (ID) have not yet reached to a desired point and there are limited studies that investigate the effectiveness of advanced technologies in teaching social studies concepts to children with ID. For this purpose, the current study aims to investigate the effectiveness of smart toys in teaching social studies concepts to children with ID. The mentioned smart toys/technology enhanced learning ...
Physically interactive educational game design for children: defining design principles
İnal, Yavuz; Çağıltay, Kürşat; Department of Computer Education and Instructional Technology (2011)
Physically Interactive Games (PIGs) have emerged as a new game genre and potential as an educational tool in classrooms. In PIGs, children are allowed to interact with game environment and solving problems by using their bodily movements and voices without using mouse or keyboard by being active physically and cognitively. Designing PIGs is critical and difficult process because it is vital that educational content and entertainment parts of a game should be balanced properly considering interaction between...
Citation Formats
K. Çağıltay, “Serious Games And Simulations: Theories and Applications,” 00, 2011, Accessed: 00, 2021. [Online]. Available: https://hdl.handle.net/11511/70093.