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Serious Game Development for CBRNe Training: A Comparative Analysis in Virtual Reality and Computer-Based Environments
Date
2020-12-12
Author
Altan, Burak
Gürer, Servet
Alsamarei, Ali
Demir, Damla Kıvılcım
Düzgün, Şebnem
Erkayaoğlu, Mustafa
Sürer, Elif
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https://hdl.handle.net/11511/80914
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Serious game development methodology with system and human oriented approach
Çaplı, Levent Berke; Çakır, Serhat; Department of Science and Technology Policy Studies (2019)
Serious games are on the rise as a new and motivating education and training method. This rise is being supported by serious games’ ability to address individuals of all ages from many sectors. Although the game and education industries have established standards based on lessons learned, this is lacking for serious games. Considering the hybrid nature, it can be seen that there are many possible approaches for designing and developing serious games. It is possible to take elements form both simulation as w...
Serious Games And Simulations: Theories and Applications
Çağıltay, Kürşat(2011)
Serious gaming in cbrne domain: a survey on user expectations, concerns and suggestions
Sürer, Elif; Demirkan, Doğa Çağdaş; Düzgün, Hafize Şebnem (null; 2019-05-20)
Serious gaming, the umbrella term describing the video and board games having an ulterior motive rather than only entertainment, is widely used in several domains such as health, education, and military. The use of serious gaming in Chemical, Biological, Radiological, Nuclear, and Explosives (CBRNe) domain is quite a new concept, which makes it open to several questions, misunderstandings (e.g. game or simulation), and expectations. In this study, a pre-development survey for a serious game on CBRNe [1], wh...
Serious leisure, motivation, experience value and behavioral intentions in charity sport event context
Yazıcı, Tub; Koçak, M. Settar,; Department of Physical Education and Sports (2020)
Charity sport events are valuable in terms of both actively enjoying leisure time, obtaining amazing experiences, and fundraising for a nonprofit organization, thus serving a meaningful purpose. Charity sporting events need a specific research focus apart from other sporting events because “cause” and “activity” at hand have a direct and mutual effect on the interest and commitment of individuals to the event (Filo et al., 2009). A model integrating key variables from the studies of serious leisure, charity...
Mimari Mirasın Korunmasında Uygulama Elemanlarının Yetiştirilmesine Yönelik Yaygın Eğitim Uygulamaları
Kuban, Nurdan; Kahya, Yegan (Middle East Technical University, Faculty of Architecture, 2016-6-1)
Kültür varlığı yapılara ilişkin koruma ve restorasyon uygulamaları, gerçekleştirilen iş kalemlerinin çeşitliliği, uygulama esnasında oluşabilecek beklenmedik sorunlar, yanlış müdahalelerin sebep olabileceği geri dönüşsüz hasarlar gibi nedenlerle özel uzmanlık ve deneyim gerektiren bir uğraştır. Oysa, Türkiye’de koruma ve restorasyon uygulamalarında da -inşaat sektöründe olduğu gibi- genellikle kalifiye olmayan, deneyimsiz işçiler çalıştırılmaktadır. Nitelikli, kalifiye ustaların bulunmadığı bir ortamda iste...
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B. Altan et al., “Serious Game Development for CBRNe Training: A Comparative Analysis in Virtual Reality and Computer-Based Environments,” 2020, Accessed: 00, 2021. [Online]. Available: https://hdl.handle.net/11511/80914.