Design and Use of Instructional Material

Suggestions

DESIGN, DEVELOPMENT, AND EVALUATION OF AN ONLINE LEARNING MATERIAL TO SUPPORT THE READING COMPREHENSION PERFORMANCE OF STUDENTS WITH LEARNING DIFFICULTIES IN AN EXPOSITORY TEXT THROUGH TEACHING TECHNICAL VOCABULARY
Doğan, Sibel; Delialioğlu, Ömer; Department of Computer Education and Instructional Technology (2023-1-03)
The present study aimed to uncover the design principles of an online learning material designed to support the reading comprehension performance of students with learning disabilities in an expository text through teaching vocabulary. Moreover, it explored the effectiveness of the online learning material on students’ reading comprehension and vocabulary test scores. The study employed design-based research with its three phases: analysis, design & development, and implementation & evaluation to seek answe...
Design and development of differentiated tasks for 5th and 6th grade mathematically gifted students
Özdemir, Duygu; Işıksal Bostan, Mine; Department of Elementary Education (2016)
The purposes of this study were three fold. First of all, it was aimed to design and develop differentiated tasks for 5th and 6th grade mathematically gifted students to satisfy their cognitive, emotional and social needs. Based on this purpose, it was aimed to explore characteristics of these differentiated tasks for 5th and 6th grade mathematically gifted students. The other aims were to examine the benefits of these differentiated tasks for mathematically gifted students in terms of satisfying their cogn...
Design and development of educational e-textiles to support executive function skills of preschool children
Kara, Ersin; Çağıltay, Kürşat; Department of Computer Education and Instructional Technology (2021-2-15)
Executive Functions (EFs) have a critical role in being healthy, successful, productive, and flexible individuals. EFs show tremendous development through early childhood years; thus, supporting these skills in this period is highly important. This study aims to design, develop, and implement game-based educational systems that support EFs and curriculum-related objectives. E-textile technology has been utilized to develop these games since it enables building bodily interactive games and turning everyday o...
DESIGN AND DEVELOPMENT OF E-TEXTILE SUPPORTED STEAM-BASED ACTIVITIES FOR THE PROFESSIONAL DEVELOPMENT OF MIDDLE SCHOOL SCIENCE TEACHERS
Şat, Mustafa; Kaplan, Göknur; Çağıltay, Kürşat; Department of Computer Education and Instructional Technology (2023-1-06)
This study aims to explore the design principles for an e-textile-based STEAM training program, to examine the design, development, and usability issues of the STEAM activities, and to investigate the extent to which science teachers can apply STEAM training camp results in their courses. Design-based research was adopted for the study. After a few rounds of piloting with different samples, a STEAM module with seven hands-on activities was prepared and then applied to two independent groups of science teach...
Geriye doğru tasarım modeli ve ters yüz edilmiş sınıflar yaklaşımı çerçevesinde bir öğretim tasarımı dersi tasarımı ve uygulaması
Sadık, Olgun; Ergüleç, Funda (2021-08-01)
Studies in higher education report limited real-life applications in teacher education curriculum and coursework. In order to create meaningful experiences with real life applications for pre-service teachers, "understanding by design" model and "flipped learning" approach were used in a teacher education institution instructional design course. Canvas learning management system was used for the management. Case study was used as the research design. The researchers’ and preservice teachers’ experience in t...
Citation Formats
Z. Yıldırım, “Design and Use of Instructional Material,” 00, 2011, Accessed: 00, 2021. [Online]. Available: https://hdl.handle.net/11511/70096.