Nine ways to wake up: Bedside alarm clocks designed by a 'meaningful interaction' learning approach

During interaction, people perceive and process varied sensorial information emanating from a product, leading to qualitatively varied experiences on aesthetic, meaning and emotional levels. Navigating a way through the complexity of issues involved in 'design for interaction' (DfI) is however not easy. This paper presents the foundations and findings of an educational approach to designing for (or by) 'meaningful interaction', which we define as user-product interaction conceived through everyday adjectives and phrases. Product semantics and interaction semantics are compared and contrasted. A product design project (bedside alarm clock) is used as a vehicle for exploring meaning-based DfI teaching and learning. Students responded well to the educational approach, delivering nine diverse, detailed, and convincing proposals for product interaction. The paper concludes on the 'role' of adjectives in DfI and the need to synchronize product and interaction semantics to avoid experiential incongruities.


The aspects of aesthetics of interaction: deconstructing the ‘how’ level of user-product interactions
Şen, Güzin; Şener Pedgley, Bahar (null; 2019-05-23)
The term aesthetics of interaction emerged from the need to explain the appreciation of our sensory experience of the products, which goes beyond the appreciation of the visual appearance. In other words, it is used to define/design products which are not only pleasant to look at, but also pleasant to use. The product design literature discusses the aesthetics of interaction through the sensory aspects of the products. However, with the increased embodiment of computing technologies, the interactivity of th...
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This study primarily aims to examine the ways in which the social and cultural meanings are utilized to construct a narrative around a product. Thus, a narrative analysis is employed by conducting a case study on Tupperware products, mainly due to the recognition that a comprehensive narrative, which is elaborated by social and cultural meanings, is constructed around Tupperware products because of the unique retailing technique.
Ethics for industrial design : an ethico-political critique of sustaninability in industrial design
Şişman, Osman; Kurtgözü, Aren Emre; Department of Industrial Design (2005)
This thesis analyses the concept of sustainability as applied and reflected in industrial design practice in a theoretical way. The discourses on sustainability in general are explored in terms of ecology, economics and politics. The underlying motives resulting in unsustainable ways of production and consumption practices are attempted to be located in contemporary society.
A Lexicon for product experience related communication
Onuşluel, Gonca; Özcan Vieira, Elif; Pedgley, Owaın Francıs; Department of Industrial Design (2012)
In this thesis, product experiences were analyzed in human-product interaction context. The terminology to describe product experiences were gathered and grouped with the studies carried out during the thesis. The conceptual network of product experiences were attempted to be established by examining the stages of human-product interaction in the limitations of the studies. The gathered terminology was composed of both concrete and abstract product features. The abstract product features which are used for ...
Designing for Multisensorial Interactive Product Experiences
Şener Pedgley, Bahar (2015-09-04)
This paper presents a methodology and case study of designing for multi sensorial interactive product experiences, within the context of postgraduate degree level Industrial Design education. Building on literature spanning product and interaction semantics, and multimodal product experiences, the paper establishes a stepped approach to integrate up to six different sensory modalities (sight, touch, presence, sound, smell, taste) into a user-product interaction scenario. A product design project (bedside al...
Citation Formats
B. Şener Pedgley, “Nine ways to wake up: Bedside alarm clocks designed by a ‘meaningful interaction’ learning approach,” 2014, p. 698, Accessed: 00, 2021. [Online]. Available: