A Review and Roadmap of Online Learning Platforms and Tutorials in Digital Archaeology

Download
2020-02-01
Daems, Drıes
Overview With an ever-growing range of computational tools and applications now available for archaeological practice, the potential of digital archaeology is greater than ever before. Yet, archaeological curricula have not always followed suit, and many archaeologists are not up-to-date with the necessary digital skills. To fill this gap, online tutorials and learning platforms are being developed to familiarize archaeologists and students with the potential of digital media for archaeological research practices. Given the essential pedagogical role of these platforms, their quality is deserving of deeper interrogation. Here, I review three major platforms offering tutorials on digital archaeology: the Programming Historian, Project MERCURY-SIMREC, and the Open Digital Archaeology Textbook. These are evaluated and compared based on their goals, design (intuitiveness, ease of use), accessibility (use of jargon, required prerequisite knowledge, software requirements), scope (target audience, range of skills addressed, targeted level of improvement), and efficiency (whether or not they achieve their intended goals). The review concludes with a road map contextualizing the current state of available resources in light of the wider state of digital archaeology, and it considers pathways toward future development.
ADVANCES IN ARCHAEOLOGICAL PRACTICE

Suggestions

A Comparative Study of National Infrastructures for Digital (Open) Educational Resources in Higher Education
Marin, Victoria I.; Bond, Melissa; Zawacki-Richter, Olaf; AYDIN, CENGİZ HAKAN; Bedenlier, Svenja; Bozkurt, Aras; Conrad, Dianne; Jung, Insung; Kondakçı, Yaşar; Prinsloo, Paul; Qayyum, Adnan; Roberts, Jennifer; Sangra, Albert; van Tryon, Patricia J. Slagter; Veletsianos, George; Xiao, Junhong (2020-04-01)
This paper reports on the first stage of an international comparative study for the project "Digital educational architectures: Open learning resources in distributed learning infrastructures-EduArc", funded by the German Federal Ministry of Education and Research. This study reviews the situation of digital educational resources (or (O)ER) framed within the digital transformation of ten different Higher Education (HE) systems (Australia, Canada, China, Germany, Japan, South Africa, South Korea, Spain, Turk...
An examination of presage, process and product dimensions in massive open online courses
Çelik, Berkan; Çağıltay, Kürşat; Department of Computer Education and Instructional Technology (2020-10-26)
Massive Open Online Courses (MOOCs) have made a great progress around the world in the recent years. Bilgeİş Online Learning Portal (bilgeis.net) is one of the most comprehensive MOOC portals providing pdMOOCs (Massive Open Online Courses for Professional Development) for any learner who would like to enroll in an online course in Turkey. This study provides overall understanding and exploration of presage, process, and product variables and the relationships between these variables using a variety of data ...
In Touch with Consumers: FreeForm® as a Co-design Tool for Real-Time Concept Modification
Şener Pedgley, Bahar (2005-01-01)
This paper presents work from a collaborative project between Loughborough University and Procter and Gamble Technical Centres (UK), to establish how new product modelling technology (SensAble Technologies' FreeForm® touch-based virtual clay modelling system) can be strategically integrated as a co-design tool within new product development. The core of the work involved a step change in consumers' involvement in product design processes at Procter and Gamble: from reactionary to participatory. The use of ...
Robust watermarking of images
Balcı, Salih Eren; Akar, Gözde; Department of Electrical and Electronics Engineering (2003)
Digital image watermarking has gained a great interest in the last decade among researchers. Having such a great community which provide a continuously growing list of proposed algorithms, it is rapidly finding solutions to its problems. However, still we are far away from being successful. Therefore, more and more people are entering the field to make the watermarking idea useful and reliable for digital world. Of these various watermarking algorithms, some outperform others in terms of basic watermarking ...
The Role of VR as a New Game Changer in Computational Design Education
Sorguç, Arzu; Özgenel, Çağlar Fırat; Katipoğlu, Mert Ozan; Rasulzade, Ramin (2017-09-22)
With the rapid advances in technology, virtual reality(VR) re-emerged as an affordable technology providing new potentials for virtual learning environments(VLE). Within the scope of this study, firstly a general perspective on potentials of VR to create an appropriate VLE is put forward regarding the potentials related with learning modalities. Then, VR as a VLE in architectural education is discussed and utilization of VR is revisited considering the fundamentals of education as how to enhance skills rega...
Citation Formats
D. Daems, “A Review and Roadmap of Online Learning Platforms and Tutorials in Digital Archaeology,” ADVANCES IN ARCHAEOLOGICAL PRACTICE, pp. 87–92, 2020, Accessed: 00, 2021. [Online]. Available: https://hdl.handle.net/11511/90400.